tag:blogger.com,1999:blog-13121695046327143322024-03-19T00:17:38.448-07:00Green Stuff IndustriesGreen Stuff Industrieshttp://www.blogger.com/profile/05856233000846206112noreply@blogger.comBlogger266125tag:blogger.com,1999:blog-1312169504632714332.post-20376528296753446722022-12-09T21:02:00.000-08:002022-12-09T21:02:46.898-08:00More Figs!<p> </p><div class="separator" style="clear: both; text-align: center;"><a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEgD3G_cbi5QAxU50VsaBXYMs2cjftSooPIAzTx7F4fpPpzqhSMyLym_F6aJ_hxib3TOk8I-u6g9Nf2nhYkplHw-V6NNgEfXhIRaAAgZ26YQBuPNKIerRwdVLjUOUSf0EhFPTSFZDwAHiZVu6j5FDiT3jnwjVko1y7a7dVYyysTs2MbjeolNjAsht9vVcg/s2494/Barbarian%20Woman%201.jpg" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"><img border="0" data-original-height="2494" data-original-width="2021" height="400" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEgD3G_cbi5QAxU50VsaBXYMs2cjftSooPIAzTx7F4fpPpzqhSMyLym_F6aJ_hxib3TOk8I-u6g9Nf2nhYkplHw-V6NNgEfXhIRaAAgZ26YQBuPNKIerRwdVLjUOUSf0EhFPTSFZDwAHiZVu6j5FDiT3jnwjVko1y7a7dVYyysTs2MbjeolNjAsht9vVcg/w324-h400/Barbarian%20Woman%201.jpg" width="324" /></a></div><p></p><p>Clearly, I'm not keeping up as well as I could. So, here's a Barbarian Warrior and...</p><div class="separator" style="clear: both; text-align: center;"><a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEgl11P6FUvmRQRvd0HGq3tXAZBT7bEZLx694-X5ppf37Odsg4H_p1eSrThqwbpzH7_nghqvz7P17U4enA9QOjk3fSnbM7J3A6e3VO-B5eR3sSDTlCDmfeHTzMDCVqBM7FXofTpTPX_6UJJ-Ll5xL9WNnH2YUfx7nLh0SNJV9-A8oGMwDpdpfzTcIJEOkw/s2462/Barbarian%20Woman%202.jpg" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"><img border="0" data-original-height="2462" data-original-width="1887" height="400" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEgl11P6FUvmRQRvd0HGq3tXAZBT7bEZLx694-X5ppf37Odsg4H_p1eSrThqwbpzH7_nghqvz7P17U4enA9QOjk3fSnbM7J3A6e3VO-B5eR3sSDTlCDmfeHTzMDCVqBM7FXofTpTPX_6UJJ-Ll5xL9WNnH2YUfx7nLh0SNJV9-A8oGMwDpdpfzTcIJEOkw/w306-h400/Barbarian%20Woman%202.jpg" width="306" /></a></div><div><br /></div>...and a Barkeep.<br /><div class="separator" style="clear: both; text-align: center;"><a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEhjUch-mqLG1rKObfH35LSRuWXGyE1YjWieqtjUlpYxT57D7FewSt4ijUK3gWiY0DquBvDy2zYKoRlM2vQ-KSvEmq3_AB0fN-U50UA7RgpN-XbVE3BpLhkqDkTRz0vDTrxIYJUjNLkYlAz16PUo1tWetiW9Hke8ibTLAs6cTSl0FNJOQ8LozC5yqD66yw/s2929/Barkeep%201.jpg" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"><img border="0" data-original-height="2929" data-original-width="2070" height="400" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEhjUch-mqLG1rKObfH35LSRuWXGyE1YjWieqtjUlpYxT57D7FewSt4ijUK3gWiY0DquBvDy2zYKoRlM2vQ-KSvEmq3_AB0fN-U50UA7RgpN-XbVE3BpLhkqDkTRz0vDTrxIYJUjNLkYlAz16PUo1tWetiW9Hke8ibTLAs6cTSl0FNJOQ8LozC5yqD66yw/w282-h400/Barkeep%201.jpg" width="282" /></a></div><br /><div class="separator" style="clear: both; text-align: center;"><a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEh0iQ4cCGFOYg9hGsSOcVtFd8EBAqklQuSN4CIn1kRBXog3UGe8xq-ZJ0ZjM0qABkiUc_4SAeZA2a9zbHM3X72TiK3iIgogl4Lk7TshI6i3R7oq2ITAiQCEke9-ozCJLkdYHRBBdlyTrvaGoU79kGtbZgnjWQEofxXa6cOIwyE_2wlIgPUjOt8RAj3u-w/s2484/Barkeep%202.jpg" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"><img border="0" data-original-height="2484" data-original-width="1687" height="400" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEh0iQ4cCGFOYg9hGsSOcVtFd8EBAqklQuSN4CIn1kRBXog3UGe8xq-ZJ0ZjM0qABkiUc_4SAeZA2a9zbHM3X72TiK3iIgogl4Lk7TshI6i3R7oq2ITAiQCEke9-ozCJLkdYHRBBdlyTrvaGoU79kGtbZgnjWQEofxXa6cOIwyE_2wlIgPUjOt8RAj3u-w/w273-h400/Barkeep%202.jpg" width="273" /></a></div><br /><p>I think these are both Reaper Miniatures. I've been working on my use of inks and zenithal undercoating.</p><p>Thanks for dropping by!</p>Green Stuff Industrieshttp://www.blogger.com/profile/05856233000846206112noreply@blogger.com0tag:blogger.com,1999:blog-1312169504632714332.post-19638539552280601832022-10-15T16:10:00.000-07:002022-10-15T16:10:19.800-07:00Elanter, The Lost Prince<p></p><div class="separator" style="clear: both; text-align: center;"><a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEi9MdecjBnwshxy1vaTi2K-l8MMY6TsNdzpurAr7pBBUTcfC8oqJAkjo4gVLYVE5oeKIDJqHuTqTj3H1jvC6DVKmFkzj9DX9tPStZlseBZwshKgUkjIu9nTxccVB0U8ub2zWf6GCr41v83En9-BG04Cqi45RbjT9goSiINIwIu1ZRaghNqM9w8R9x1e6g/s2811/Elf%20Prince%20F.jpg" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"><img border="0" data-original-height="2811" data-original-width="1852" height="474" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEi9MdecjBnwshxy1vaTi2K-l8MMY6TsNdzpurAr7pBBUTcfC8oqJAkjo4gVLYVE5oeKIDJqHuTqTj3H1jvC6DVKmFkzj9DX9tPStZlseBZwshKgUkjIu9nTxccVB0U8ub2zWf6GCr41v83En9-BG04Cqi45RbjT9goSiINIwIu1ZRaghNqM9w8R9x1e6g/w312-h474/Elf%20Prince%20F.jpg" width="312" /></a></div><p>Well, it's been a rough couple years, for sure. I'm going to start posting again. Short posts of painted figures, mostly. I'll try to keep it regular, but don't hold your breath. Wish me luck.</p><div class="separator" style="clear: both; text-align: center;"><a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEgOuyHVH95lc_5AHnGW2-IzxibRi65xa_3Rv5NN3FKtarckV6DA4I1rwaSvLl0s9N-DWht5IZQspg4UMC1izMGdfsWQL8aqTjFOsNUwSHIbCv4vr5TSvUiqDv0DQIjMRrXCgVcOfvRZxKeFR_WFF6MxKciikc5qjPba6IuxYnY3wgXmIZeF3M7-dFXiYQ/s2797/Elf%20Prince%20R.jpg" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"><img border="0" data-original-height="2797" data-original-width="1828" height="459" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEgOuyHVH95lc_5AHnGW2-IzxibRi65xa_3Rv5NN3FKtarckV6DA4I1rwaSvLl0s9N-DWht5IZQspg4UMC1izMGdfsWQL8aqTjFOsNUwSHIbCv4vr5TSvUiqDv0DQIjMRrXCgVcOfvRZxKeFR_WFF6MxKciikc5qjPba6IuxYnY3wgXmIZeF3M7-dFXiYQ/w300-h459/Elf%20Prince%20R.jpg" width="300" /></a></div><p>Reaper Minis, Elanter, The Lost Prince, SKU:30006 </p><div class="separator" style="clear: both; text-align: center;"><br /></div><p></p>Green Stuff Industrieshttp://www.blogger.com/profile/05856233000846206112noreply@blogger.com0tag:blogger.com,1999:blog-1312169504632714332.post-159736608239548832020-04-21T20:39:00.000-07:002020-04-21T20:39:24.434-07:00What Happened?<div class="separator" style="clear: both; text-align: center;">
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Now that I'm stuck at home, off and on, I figured I should post something about what's going on in the Rich/GSI gaming world.<br />
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In place of wargaming, I've pivoted to running an RPG, thanks to one of the young ladies at work...<br />
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Alex(andra): "... yeah, Rick and Morty is great! Do you watch The Big Bang Theory?"<br />
Me: "Yeah, my wife and I watch it, sometimes."<br />
Alex: "Oh! Your kinda' a nerd. Do you play D&D? ... No offense."<br />
Me: "None taken. I played D&D like 35 years ago for a loooong time. Back in the Basic Red Book days. I still have the books, too."<br />
Alex: "Karen! Rich is going to teach us to play D&D!"<br />
Karen: "Yaayyyy!"<br />
Me: "Ummm, OK. I'd rather run a GURPS game, if that's OK."<br />
Alex: "Whatever, we won't know the difference, anyway. What's GURPS?"<br />
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So, I've had this idea for a campaign for a decade, or more. I work with some great people and after asking around we raised an adventure party of 5 people (6 at the time of posting) who are all less than half my age. Now, about once a month we get together after work, gather in the Mech-E Room, and play for a few hours.<br />
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Here's the short backstory I wrote to bring the players into the setting. They each got a copy of the History and I read the Funeral bit to them the night we started the campaign proper.<br />
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<i><b>History</b><br />You've arrived at The Well, essentially an outpost at the edge of the Second Hurani colony. A village that became a small town, built around one of the very few freshwater wells on the Meneloth plains. The West Road from Huran literally ends at the eastern edge of this place. Just beyond this settlement is where the unknown begins. <br /><br />The Well was once filled with adventurers, merchants, and explorers. That was 200 years ago.<br /><br />The First Hurani Colony, the default capitol of this early effort, rotted from within. Corruption and greed began the necrosis. The Blank, a horrific disease of complete passivity, finished the job.<br /><br />The Blank infected 7 in 10 of the world's population. It caused people to become motionless, expressionless, silent. 5 of those 7 infected simply starved to death where they were struck. 2 of the 7 infected survived, but they could no longer communicate. Their faces were slack, they could not speak or even gesture. Oddly, some survivors could still sing, but the songs held no words. Just eerie sounds from slack faces.<br /><br />The Blank destroyed the world.<br /><br />Amira, the motherland, barely holding on itself, lost contact with the First Hurani colony, as well as all of its other colonies and protectorates. Civilization faded from the globe for 100 years. These were dark times.<br /><br />Eventually, Amira did collapse. Though, not completely. Wise people hoarded knowledge, secured the libraries, created great repositories of understanding. The other major resource, people, were carefully shepherded. Amira bounced back quickly compared to the rest of civilization. They built ships, filled them with fresh colonists, and sent them back to their old settlements. People they could ill afford to lose should things go wrong again. Amira risked complete collapse to rebuild what they once had. Unfortunately, the timing was poor.<br /><br />Four of those 100 ships carried a handful of Second Colonists, your great grandparents among them, to the ancient docks of a nearly empty Huran. Astoundingly, a few descendants of the original settlement occupied a portion of the city's north side. The wilderness and wild creatures took the rest.<br /><br />Over the next 100 years, Huran was cleansed of all that was wild and the great city rebuilt. The population thrived. Art, engineering, and magic became what Huran was renowned for.<br /><br />Amira, on the other hand, became embroiled in war after war with its neighbors. Constant conflict and infighting caused Amira to isolate itself. As Amira withdrew from the world stage, the colonies were once again left to their own devices.<br /><br />While help faded from the motherland, Huran flourished. A wall was built around the city, a small navy built, and a skilled army was raised. The wilderness provided raw materials and food. The city became wealthy and taxes were collected to finance it all. A great expansion was in its infancy.<br /><br />In the last 5 years the outlying towns, The Well among them, were reclaimed and rebuilt. Because of that, an exodus is beginning. People, explorers, settlers, fortune hunters, are moving west.<br /><br />You stand at the edge of a vast, unclaimed, and wild continent. Your fortune will be made in that frontier.</i><br />
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<i>The Funeral of the Copperniks<br /><br />It's midday on a rainy October day. There are 39 remaining townsfolk. You stand at the edge of the cemetery, watching as they finish installing the Coppernik family in their final resting places. You can see this hallowed and muddy ground has tripled in size in the last few months. Something has been coming down from the hills to pillage and kill.<br /><br />The ceremony is over. The funeral rites have been read. The shallow holes filled over these unfortunate mortal remains. <br /><br />From what you have gathered, the Copperniks, a family of 8, were killed two nights ago. They are the latest victims in a long chain of murder and fear that started in March. The bodies were discovered just outside the western border of the town yesterday morning. They were left as a display of terror for the rest of the citizens.<br /><br />A small group of townsmen were then dispatched to the Coppernik farm to find the stores were pillaged, their handful of livestock stolen, and the farm burned. This is the fifth farm to be destroyed in this valley since last spring.<br /><br />You have clearly arrived at a bad time. There are nothing but suspicious looks and angry dagger-like glares pointed at you. You are neither trusted nor welcome here.<br /><br />The assembly bell in the town square rings, calling everyone to the center of this sad settlement.<br /><br />Entering the square, you see other adventurers. Like you, newly arrived from Huran. You each give the short nod of recognition granted to equals.<br /><br />An old man in finer clothes than the rest leaves the crowd and approaches the west end of the square. He climbs the platform stairs and waits for everyone to quiet down. He speaks:<br /><br />"As you all know, a force of brigands or monsters has been slowly destroying our town for 7 months now. They have killed our Sheriff, picked apart our small militia, and destroyed 5 of our local families. They have stolen crops, burned farms, and kidnapped our friends for their larder. None have laid eyes on them and lived.<br /><br />It is thought that they have taken the Old Abbey for their own. That cursed place, built by the first Colonials, stands between our town and the only outside help we can expect. I sent four separate groups to sneak past or around the Abbey to reach Huran and return with assistance. None have. I suspect our enemies watch the mountain pass through the Great Snake Mountains. <br /><br />We can wait no longer. With the attack that came two nights ago, our circumstances have become dire and our tormentors bolder. We think a final attack may be imminent.<br /><br />Of the 84 townsfolk that lived here last spring, only half of that number now remain. Some have left and gone back to Huran. Many have been killed. All of those that remain now stand in this square.<br /><br />As your mayor, I know none of you are familiar with war, weapons, or monsters. We are all too young or too old to take up arms. But, I ask for at least 5 volunteers to try one final time to save our town. Set off in the morning. Find these bastards and kill them.<br /><br />Accomplishing this mission will not only earn heroic glory for each of you, but also 25 pieces of gold to be split among the party. Nearly all that remains in our treasury. If this mission is successful, but you do not return, know that your family will be granted one piece of gold from that sum and freed from taxation for the next 10 winters. Any treasure secured during this mission will also be free of taxation.<br /><br />Should we not hear from you within the month, the rest of us, the old, the infirm, the children, will push north and attempt a long march through the Hags Forest, across the White Water River, skirting the Wisp Marsh, passing far north round the Abbey, and finally on to the East Road as near to the Great Snake as possible. This route will take a minimum of 30 days and may be just as dangerous as passing under the shadow of the Abbey itself. I think we all agree, better a slim chance at life on a perilous journey than certain death here in our poor town.<br /><br />Many of us have donated food, equipment, weapons, and even a pair of mules to help bolster the chances of success. Know that we who remain love you and have given what we have to help you succeed.<br /><br />Do not mistake the gravity of this situation. Those who undertake this endeavor will likely meet a bloody and horrific end. In taking up this challenge, you risk it all.<br /><br /> Volunteers will please step onto the platform with me."</i><div>
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Only two of my co-workers have ever RPG's before, and that was for a very short time years ago. They are pretty much Noobs and it is so much fun running a game for them. Currently, I'm trying to break them of the habit of asking what they can do ("Can I climb the ruins and see over?") and get them to tell me what they do ("I climb the ruins!")<br />
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I've printed a bunch of terrain. Laser cut some stuff, too. Bought like $200.00 worth of figures and Terrain Crates. And I'm having a hell of a good time getting in touch with my 12 year old self, again. The difference being, I can now afford to buy the RPG toys I feel I need. And, I'm really enjoying playing with people rather than against them.<br />
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<a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEjqQsfLGmu-xaYzggXVKPj0w910fPsP1QgGs-eqR0tIpwk-_oAHJRRDLrBMfZUOq4db7Nk-QKovdjZRSlYS_miACq2iTj4bUyG1XMjeqXqLT7mPHrBvnxlPD3JzfSPIg5ss3rbLwZtSAHJJ/s1600/20191205_184951.jpg" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"><img border="0" data-original-height="900" data-original-width="1600" height="180" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEjqQsfLGmu-xaYzggXVKPj0w910fPsP1QgGs-eqR0tIpwk-_oAHJRRDLrBMfZUOq4db7Nk-QKovdjZRSlYS_miACq2iTj4bUyG1XMjeqXqLT7mPHrBvnxlPD3JzfSPIg5ss3rbLwZtSAHJJ/s320/20191205_184951.jpg" width="320" /></a></div>
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Unfortunately, we can now no longer meet after work, 'cause Virus, so I don't know when we'll get to play again. In the mean time, I'm working on more GURPS figures and terrain and a Bolt Action US force that is actually quite a bit of fun to paint.<br />
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Until next time!</div>
Green Stuff Industrieshttp://www.blogger.com/profile/05856233000846206112noreply@blogger.com0tag:blogger.com,1999:blog-1312169504632714332.post-82435285313347047752019-07-21T21:39:00.000-07:002019-07-21T21:39:27.903-07:00Escape Pod Objective - FINALLY!<div class="separator" style="clear: both; text-align: center;">
<a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEjhcD-8M1AF6GXM-DbJmBPwqqePFJagQJ2jXz2Vlgp3VhlEwtHXrrpYcc9Lp5eTpkekilDmUfl4fSDAyKIIy5Bqqi4296TfeyXjyjnB0z4kOmU0Ii7p3ig0gIii-pem6P5p4CJONGk42JUs/s1600/Pod+01.jpg" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"><img border="0" data-original-height="1600" data-original-width="1470" height="320" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEjhcD-8M1AF6GXM-DbJmBPwqqePFJagQJ2jXz2Vlgp3VhlEwtHXrrpYcc9Lp5eTpkekilDmUfl4fSDAyKIIy5Bqqi4296TfeyXjyjnB0z4kOmU0Ii7p3ig0gIii-pem6P5p4CJONGk42JUs/s320/Pod+01.jpg" width="294" /></a></div>
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Been walking around with this idea in my head for 2 years now and I finally got it out in the world. It's not spectacular modelling, but it makes for a really cool objective.<br />
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<a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEhBtSSyV30w7jgEoLaew2bfyHuYgsaI8GxLtMmdcExO5hRMynzJ2nXk71FjJ36w24DF70XEcyfd2os3Zc_DayoJlM6gYb_mHmM1yB5rqb_H2RmDQq1R-3CGaVoenl036cjAm6U8chJxOBpx/s1600/Pod+04.jpg" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"><img border="0" data-original-height="1600" data-original-width="1360" height="320" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEhBtSSyV30w7jgEoLaew2bfyHuYgsaI8GxLtMmdcExO5hRMynzJ2nXk71FjJ36w24DF70XEcyfd2os3Zc_DayoJlM6gYb_mHmM1yB5rqb_H2RmDQq1R-3CGaVoenl036cjAm6U8chJxOBpx/s320/Pod+04.jpg" width="271" /></a></div>
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The base is 3" across, which makes measuring scoring models a bit easier. Anything within 4.5" of the edge of the base scores for a 6" radius Focal Point (do those exist anymore?).<br />
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My first time using the kitty litter and super glue technique for rubble. Works pretty good. There's also some baking soda in there, too. I kinda' ignored working on the inside of the crater. It'll be filled with pod, so why bother?<br />
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<a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEg_pcOTmU3uGGrAev2anqhpjgptb7k6FKELZ9RQ4BTxX6O3cmnLqucIaKNJdyFUr-3rDN9YriazzjyXVFPjAUC6JX-Ad4V-GKHAM3uRtSAY5cBYLRWZayxMs5bf0gA5Is87O3Xcz2-BWHix/s1600/Pod+05.jpg" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"><img border="0" data-original-height="1273" data-original-width="1500" height="271" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEg_pcOTmU3uGGrAev2anqhpjgptb7k6FKELZ9RQ4BTxX6O3cmnLqucIaKNJdyFUr-3rDN9YriazzjyXVFPjAUC6JX-Ad4V-GKHAM3uRtSAY5cBYLRWZayxMs5bf0gA5Is87O3Xcz2-BWHix/s320/Pod+05.jpg" width="320" /></a></div>
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I laser cut the base and the ruined structure on a lark a few months back and then had more important things to do. It's sat, unmolested, for quite awhile.<br />
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The escape pod is a great model with amazing detail. Not sure why they chose to release it, but I'm glad they did.<br />
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I just sorta 'Bob Ross'ed' it the other night and it came out OK. It'll definitely make for a better objective than a dumb MDF token.<br />
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Thanks for dropping by! Feels good to start posting again.<br />
<br />Green Stuff Industrieshttp://www.blogger.com/profile/05856233000846206112noreply@blogger.com0tag:blogger.com,1999:blog-1312169504632714332.post-59419198979700860032018-12-02T15:54:00.000-08:002018-12-02T15:54:16.260-08:00Dropzone Vampires!<div class="separator" style="clear: both; text-align: center;">
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I'm slowly building a Scourge force. It's not taking me as much time as my PHR because the paint scheme is much easier and mostly air-brush-based. I've had these little beauties in my paint queu for a looooong time. Mostly because they were a horrible unit on the table. Now? They are pretty damned good!<br />
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These guys were a bit different. I painted the top surface with Vallejo Air 71.008 Blue and the underside with Vallejo Air 71.027 Light brown.<br />
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Then I hit them with Pledge Floor Polish through my air brush. Next was an application of GW Leviathan Purple on the upper surfaces and GW Gryphonne Sepia on the bottom surfaces to bring out the nooks and crannies.<br />
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The metallic bits wer painted with Vallejo MC 70800 Gunmetal Blue, Vallejo MC 70.801 Brass, and then washed with P3 Armorwash (this stuff is AWESOME!).<br />
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The eyes are just the brightest yellow I could find with a white dot in the middle.<br />
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I really like the way they came out but I dread handling them as I HATE metal models. I did put small dabs of Super Glue on the wing tips and tail to hopefully protect them from chipping. We'll see how that works out!Green Stuff Industrieshttp://www.blogger.com/profile/05856233000846206112noreply@blogger.com0tag:blogger.com,1999:blog-1312169504632714332.post-41340247665404743822018-11-13T20:58:00.002-08:002018-11-13T20:58:59.448-08:00Bolt Action German StuG III Ausf. G<div class="separator" style="clear: both; text-align: center;">
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OK, I've fallen behind on posting again. I picked up Bolt Action this year but got bogged down in Destiny 2. I've resolved to put down the controller and work on the hobby again. Here's my newly finished StuG.<a name='more'></a><br />
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I'm doing hobby things! I just need to post.<br />
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Green Stuff Industrieshttp://www.blogger.com/profile/05856233000846206112noreply@blogger.com0tag:blogger.com,1999:blog-1312169504632714332.post-74330761215994157702018-08-22T20:18:00.001-07:002018-08-22T20:19:13.963-07:00Status Update<div class="separator" style="clear: both; text-align: center;">
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<br />
Well, it's been awhile.<br />
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Since my last post I've started a new job. Had to move my laser 22 miles. Played a bit on the war table, here and there. And begun really enjoying the Scourge of Dropzone Commander.<br />
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The Scourge are very different from what I'm used to with the PHR. It's odd to be able to chase and CATCH things. I'm really looking forward to the v2 release, now.<br />
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Speaking of DzC v2, it's pretty awesome. So far, there's only been a couple of things that need clarification, like searching after you are part of a CQB. There's a couple of things that might need to be toned down, like Flame weapons/Fire and the Flamer on the Desolator (I'd make it a 2 shot attack rather than a 3 shot).<br />
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That photo above is my bench. Lot's of DzC units need painting and some scenery, too!<br />
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My new job has me commuting far more and sometimes working on the weekends. My content will likely be scarce, unfortunately. I'm working on a few new products but the lack of time really eats in to me finishing them. I'm hoping to have 6+ new products completed by the time DzC v2 drops. I'm finding that I need to sacrifice posting to be able to get the other stuff done.<br />
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Either way, I'm still hobby-ing! I'll post when I can.<br />
<br />Green Stuff Industrieshttp://www.blogger.com/profile/05856233000846206112noreply@blogger.com0tag:blogger.com,1999:blog-1312169504632714332.post-87488207017924247322018-02-14T10:55:00.001-08:002018-02-14T10:55:27.544-08:00My First Bolt Action Game<div class="separator" style="clear: both; text-align: center;">
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by Novus<br />
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I've been a WW2 buff since I was a young kid. I used to build aircraft models and hang them in dogfights from the ceiling in my bedroom. That was 21 different aircraft in 1/48 scale! My dad had to duck when he walked around my room.<br />
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(I must apologize for the photo quality. I left my 20MP macro camera at home, like a boss!)<br />
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Bolt Action awakened that monster again. Once I bought my first set (Band of Brothers), I couldn't stop. I had a very large force (2500 points) available before I even placed any models on the table for the first time. Soooooo much to paint, now.<br />
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I really like this game!<br />
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The weapon system is well thought out and balanced among the nations. A submachine gun is a submachine gun and acts the same on the table for Germans as it does for the IJA and the UK forces or the US or any other force you might deploy. There're few differences to be gamed or exploited, weapon wise.<br />
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The differences in the forces come from overall faction rules. For example, the Germans have a rule called "Hitler's Buzz Saw" which gives German LMG, MMG, and HMG an extra shot. Not devastating on the table, but flavorful and historically accurate as the MG42 had one of the highest ROFs during the war. The Soviets get free "green" troops, aka cannon fodder. One thing the Soviets had was lots of people. Also historically accurate. The US ignores the penalty for moving and firing. Well trained forces with massive ammo production capability to back them, which is also historically accurate. These are all little things, but they each effect the tactics you use and really differentiate the forces.<br />
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The combat rules are easy and clear, both shooting and close combat. It's a very quick rule set on the table. There's no saving throws. There's very few layered rolls, meaning no to-hit, to-wound, enemy save, and then enemy 'feel no pain' rolls. Typically, you hit, you wound, they die/live. Two rolls!<br />
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The activation rules can be a bit swingy, which could make tournament games slightly unbalanced just from RNG alone. Units are activated by drawing army dice from a bag. Armies with more dice tend to move/attack more frequently and can be somewhat 'alpha-strike'-ish. Not as bad as 40k, but not as good as Dropzone Commander.<br />
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It's an excellent rule set. Simple. Concise. Quick to play.<br />
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<span style="font-size: large;"><b><u>My Game</u></b></span><br />
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I'm not going to do a turn-by-turn, here. Just an overview.<br />
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I played against my long-time Endgame buddy, Devin. We each had a 1000 point force. His Soviets against my Germans. He had a T-34 tank a .50 Cal jeep, an MMG team, 3 AT rifles, and about a billion guys (many of which were green). He did have tank riders with body armor, too! I think it was 6 troop squads, total. Near 50 troops in all.<br />
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I had a Panzer IV H, 2x Hanomags, one with a Pak 36 AT gun and the other with an MMG, an MMG team of my own, a flamethrower team, and 2 squads of regular army Heer troops.<br />
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We played "Top Secret." Documents were left in a wrecked car in the middle of the table, retrieve those docs and keep them out of enemy hands!<br />
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Considering he had far more guns than I, lower quality guns, mind you, I figured I'd have to run up and grab the objective before he got everything into firing position. I didn't have enough troops to go toe-to-toe.<br />
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I had a good deployment, I felt I had great position, and with all the hedgerows (yes, Soviets were looking for secrets in German occupied France!) his guns didn't have much to shoot at until after I broke cover.<br />
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My tactics were sound. My rolling was awful. Awwwwww-ful.<br />
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We lined up on either side of the objective and whoever got the luckiest in the activation draw would have a pretty good advantage over the other guy. He had 15 dice to my 9. About 2 of his dice should be drawn before one of mine. Nope, turned out to be like 6 of his die before one of mine.<br />
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Devin struck first, killing my close combat subMG guys with his T-34 riders in one go! That was half my troops! At that point I had to forgo fighting/shooting and play to the objective before his other units on my right flank got into position. I ran my command squad and my remaining Heer troops up to the car with the docs in it and hoped he couldn't wipe them out. Maybe I could grab the docs and bolt, next turn.<br />
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At this point, Keith walked up and started to watch the game seeing as his was done. After yet another crappy roll, I had Keith roll the next set of dice for me. Success! Keith also started drawing from the activation bag for us both. He drew a key activation for me: I was able to pin the Hell (6 pins!) out of Devins body armor guys to keep them from possibly chasing me later.<br />
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Try as he might, after easily killing my command squad, Devin couldn't really damage my Heer squad. They grabbed the objective and RAN! To my surprise, they made it to hard cover with the objective. Devin then easily destroyed the rest of my army, leaving me with my MMG team and the Heer squad with the objective next to each other 4" from my table edge.<br />
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The beginning of turn 6. Keith drew an orange activation die for Devin. Devin ran a squad up and killed the Heer squad through the hedgerow. This left the objective at the feet of my only remaining unit, the MMG team.<br />
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Devin has a 12 to 1 advantage in dice draw, currently.<br />
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Keith shakes the bag. Slides his hand in. Roots around. Draws a grey die. That's MY DIE!<br />
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My MMG team pick up the objective and scoot off the map!<br />
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All that said, I cannot take credit for this win. Keith, my celebrity die roller, and Devin both kept me from making a horrible mistake in Turn 5. I assumed something about the cover rules that just wasn't true and they both did an "Uhhhhhh, don't do that."<br />
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So, Devin should have won this game. (But I'm counting it in the "W" column, anyway!)<br />
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I really enjoyed the game and as a WW2 enthusiast, it's great fun commanding these brave plastic men!<br />
<br />Green Stuff Industrieshttp://www.blogger.com/profile/05856233000846206112noreply@blogger.com0tag:blogger.com,1999:blog-1312169504632714332.post-39288578913727620232018-01-02T10:10:00.002-08:002018-01-02T10:10:56.755-08:00Picking Up The Fork In The RoadWell, I took some time off from war gaming. I needed it.<br />
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I'm forcing myself to start playing again and building and creating new products.<br />
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We won't be at LVO this year... 'way behind on that effort and the ROI isn't there if all we ever do is a bit better than break even.<br />
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I'm looking forward to starting Bolt Action (Germans), as well as the new edition of DzC (for the most part). I might even dig out my Nurgle forces and see what 40k has turned into.<br />
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From those three avenues, hopefully, new content for the blog will be forthcoming.<br />
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Wish me luck.Green Stuff Industrieshttp://www.blogger.com/profile/05856233000846206112noreply@blogger.com3tag:blogger.com,1999:blog-1312169504632714332.post-21364384730755105222017-07-13T10:36:00.000-07:002017-07-13T10:38:41.768-07:00Dropzone Commander: Rare But Not Scarce<div class="separator" style="clear: both; text-align: center;">
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Something I've been considering lately is rare units. For being rare, there sure seems to be a lot of them on the table sometimes. Maybe if rare units were actually rare, we'd see the basic units (from the original book, or just plain non-rare units) come back to the game a bit more.<br />
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I've been thinking about how linking unit rarity to CV would effect list building. The limit of 2 of the same rare unit still stands, as well. For example...<br />
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A CV2 commander can call upon on 1 rare unit for the entire army list.<br />
CV3 can call upon on 2 rare units for the entire army list.<br />
CV4 can call upon on 3 rare units for the entire army list<br />
CV5 can call upon on 4 rare units for the entire army list<br />
CV6 can call upon on 5 rare units for the entire army list<br />
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<i>For example: a CV4 PHR commander can take either 2 Medusa (same type limit) and a Hades or a Medusa, a Hades, and a Sniper Team but NEVER 3 Medusa.</i><br />
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<span style="font-size: large;">How Might That Effect Each Army?</span><br />
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<b><span style="font-size: large;">UCM</span></b><br />
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<u><b>Rare Units</b></u><br />
Ferrum<br />
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Effect: not really any at all unless the limit on the number of total units of one type is maintained, i.e. a max of 2 Ferrums per list.<br />
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<b><span style="font-size: large;">Scourge</span></b><br />
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<a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEhu8-phqRZgLpwTVjNCsNKdYlHNDMwJRGfqZZ8dwP5nSSQBVhkq1Zl-ggB1iuSbb2T1DY4ASDy3nB86iww4mdbaRvU-SaPbipOODgBzH8oSr6eo3FrT2kzwDPjuBAsZLoWCT9MNo0saq9q0/s1600/screamer+raider.jpg" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"><img border="0" data-original-height="640" data-original-width="960" height="213" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEhu8-phqRZgLpwTVjNCsNKdYlHNDMwJRGfqZZ8dwP5nSSQBVhkq1Zl-ggB1iuSbb2T1DY4ASDy3nB86iww4mdbaRvU-SaPbipOODgBzH8oSr6eo3FrT2kzwDPjuBAsZLoWCT9MNo0saq9q0/s320/screamer+raider.jpg" width="320" /></a></div>
<b><br /></b>
<u><b>Rare Units</b></u><br />
Corruptor<br />
Screamer<br />
Raider<br />
Vampires<br />
Eviscerators<br />
<br />
Effect: could impact Scourge greatly as I have seen lists with 2x Screamer/Raider plus a corruptor or two. My most recent CV2 Scourge list has two Corruptors and a Vampire though it did use a squad of Reapers and 3 squads of warriors at 999pts<br />
<br />
<br />
<b><span style="font-size: large;">PHR</span></b><br />
<b><br /></b>
<br />
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<a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEhYFoASoo8JY8uCKjuNT8L4OGvbJijcMK8BRz89LGb41PofTj5rLe1L_kGccrXp4DYC4mt19IphpoZ7XgfFmEKYzGHM7RndXRVb_a_5Bcjcv_CjFYdfNsVXsNsKB0aiClLU2Bd8zaI-ZKDY/s1600/medusa+triton+x.jpg" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"><img border="0" data-original-height="640" data-original-width="960" height="213" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEhYFoASoo8JY8uCKjuNT8L4OGvbJijcMK8BRz89LGb41PofTj5rLe1L_kGccrXp4DYC4mt19IphpoZ7XgfFmEKYzGHM7RndXRVb_a_5Bcjcv_CjFYdfNsVXsNsKB0aiClLU2Bd8zaI-ZKDY/s320/medusa+triton+x.jpg" width="320" /></a></div>
<b><br /></b>
<u><b>Rare Units</b></u><br />
Medusa<br />
Sniper Team<br />
Hades<br />
<br />
Effect: could impact PHR a bit. 2 Medusa and 2 Sniper teams is not unheard of. That said, it's been a long time since I've used or faced 2x Hades and/or 2x Sirens. Conversely, Valks could probably stand to be rare, as well. I myself use a Medusa and a Sniper team regularly with a CV anywhere from 2 to 4. I don't think I've used an Ares or Menchit A1 in at least a year or standard Immortals since the Snipers came out. PHR could use some more rare units, I suppose.<br />
<br />
<br />
<b><span style="font-size: large;">Shaltari</span></b><br />
<br />
<div class="separator" style="clear: both; text-align: center;">
<a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEhxC1oJUJ_JkQD7LvdSr1r6bq0_Exj3yVW7mVAveqPr-GZh1dNYE9_6N7grxb1VYmp3EvOVXGZ5YPj4ZHsgJLRRl679OO1Ue3P8PBMifz5QzWFgpJdPzk6VFZU8H-s1dJdzkS8p5tPvRntO/s1600/panther.jpg" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"><img border="0" data-original-height="640" data-original-width="960" height="213" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEhxC1oJUJ_JkQD7LvdSr1r6bq0_Exj3yVW7mVAveqPr-GZh1dNYE9_6N7grxb1VYmp3EvOVXGZ5YPj4ZHsgJLRRl679OO1Ue3P8PBMifz5QzWFgpJdPzk6VFZU8H-s1dJdzkS8p5tPvRntO/s320/panther.jpg" width="320" /></a></div>
<br />
<u><b>Rare Units</b></u><br />
<u>(None)</u><br />
<u><br /></u>
Effect: None. I was surprised to see that the Hedgehogs have no rare units. Rarity is probably managed by the Mass number, instead). That said, I'm surprised there wasn't a call for Panthers to be classed as rare on top of them being nerfed.<br />
<br />
<br />
<b><span style="font-size: large;">Resistance</span></b><br />
<br />
<div class="separator" style="clear: both; text-align: center;">
<a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEg94El1ps5LhbxuAWXnespmH-bgCzxJY4oSYYGeaTjlW5fGSSzMs8xbX5UAM5KrkhP3SS5OpQonq4m_rj2sYXI1UVg9R47m-lQTcmvzS4Q-04Gps-UIbrHRfO5mSIkYtqRqEVjHf0aszRjE/s1600/Hellhog.jpg" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"><img border="0" data-original-height="640" data-original-width="960" height="213" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEg94El1ps5LhbxuAWXnespmH-bgCzxJY4oSYYGeaTjlW5fGSSzMs8xbX5UAM5KrkhP3SS5OpQonq4m_rj2sYXI1UVg9R47m-lQTcmvzS4Q-04Gps-UIbrHRfO5mSIkYtqRqEVjHf0aszRjE/s320/Hellhog.jpg" width="320" /></a></div>
<br />
<u><b>Rare Units</b></u><br />
Drill<br />
Barrel Bomber<br />
Hellhog<br />
Zhukov<br />
Sappers<br />
Thunder Wagons<br />
<br />
Effect: Significant. I've recently faced 2x Hog, 2x Zhukovs squad, 1x Thunder Wagons with a CV2 commander. I've also faced 2x Barrel Bombers, 2x Zhukovs, 1x Drill a few times with a low CV commander attached. As I recall, neither of those lists had any Hannibals. Why does Resistance have so many rares? Rarity doesn't seem to split between Allied and Feral, either. With that many, does "rare" actually mean anything for Resistance?<br />
<br />
<br />
<br />
<span style="font-size: large;"><b>As it Stands,...</b></span><br />
... we may be seeing so few basic units lately because why take those units when you can go cheap with your commander and load up on crazy-capable rares?<br />
<br />
Like the idea of linking an FM reserve roll bonus to CV, this would also reflect that a higher rank commander means you get more options on the battlefield. It also means that there would then actually be a reason for armies with weaker decks to take a higher CV commander. I like the idea of building an army around a commander rather than throwing the commander in near the end of the build with the points you have left over (which seems to be the standard case).<br />
<br />
Let me know what you think in the comment section below!<br />
<br />
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Green Stuff Industrieshttp://www.blogger.com/profile/05856233000846206112noreply@blogger.com3tag:blogger.com,1999:blog-1312169504632714332.post-38626086172016208662017-06-23T10:01:00.000-07:002017-06-23T21:12:49.467-07:00Inexpensive Hard Case For Your Figs<div class="separator" style="clear: both; text-align: center;">
<a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEj4ZNYk1KmdR48-wZ8ng2R2x7513w9Ztgqwj5t5Rwc2I2IW7k_uDta59R6DBSN65-lzbbcjRVk5hs7u2NX7bUZHqhz38Ikt7Zs-txSy4wrmQgN48jkwPQA0tgkeaxM0pk95uHwj9D5XZgGc/s1600/image_20722.jpg" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"><img border="0" data-original-height="1200" data-original-width="1200" height="320" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEj4ZNYk1KmdR48-wZ8ng2R2x7513w9Ztgqwj5t5Rwc2I2IW7k_uDta59R6DBSN65-lzbbcjRVk5hs7u2NX7bUZHqhz38Ikt7Zs-txSy4wrmQgN48jkwPQA0tgkeaxM0pk95uHwj9D5XZgGc/s320/image_20722.jpg" width="320" /></a></div>
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My wife and I were strolling through Harbor Freight (a chain
hardware and tool emporium that might as well be named ACME) when she points at
an aluminum tool travel case and says “Could you use that for your
armies?” Kneeling down next to it and
feeling the cool, bright aluminum beneath my greedy fingers, “Yes, I could.”</div>
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<a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEg-GPBJWGNLloJ_7LNe8Hmo98b6Va2oTgaRUHenRJz4VRzSN0vvoEfuJ1va2PuuUb8kCBSEcpMb95fNxNk6mrPQQBjUKfLhikIUsRCQOL9OrGS0XfZ4EQMjGzWw9yjhh13BIvHHkOtftVRQ/s1600/acme-wile.jpg" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"><img border="0" data-original-height="480" data-original-width="720" height="213" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEg-GPBJWGNLloJ_7LNe8Hmo98b6Va2oTgaRUHenRJz4VRzSN0vvoEfuJ1va2PuuUb8kCBSEcpMb95fNxNk6mrPQQBjUKfLhikIUsRCQOL9OrGS0XfZ4EQMjGzWw9yjhh13BIvHHkOtftVRQ/s320/acme-wile.jpg" width="320" /></a></div>
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<a href="https://www.harborfreight.com/" target="_blank">Harbor Freight</a> is a great place if you don’t need tools or
equipment that will last forever. It’s
pretty much all Chinese made, no name, stuff that gets the job done if you
don’t work it too hard and is typically cheap as dirt. Tools you don’t mind misusing until they
break.</div>
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<a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEi0ohS-mopxNxJfr2y74sc_FqaDCBnZe5OARnVIgaW3Qj-bsSRiNjj79OwqZyk62zc0QzxfVHgYSxZ8aJDXm4jNK7gIByirKoENkaFcDgEp1GasDUdanwpBGcPUuUa3W-eG_CZUrZ3WcR6R/s1600/001.jpg" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"><img border="0" data-original-height="961" data-original-width="1500" height="205" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEi0ohS-mopxNxJfr2y74sc_FqaDCBnZe5OARnVIgaW3Qj-bsSRiNjj79OwqZyk62zc0QzxfVHgYSxZ8aJDXm4jNK7gIByirKoENkaFcDgEp1GasDUdanwpBGcPUuUa3W-eG_CZUrZ3WcR6R/s320/001.jpg" width="320" /></a></div>
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So, having opened it up and eyeballed this case pretty
thoroughly inside and out, looking perfect for the <a href="https://www.amazon.com/gp/product/B0085BXSMI/ref=oh_aui_detailpage_o00_s00?ie=UTF8&psc=1" target="_blank">standard 7.5 x 13 inch foamfigure trays</a> I use in my soft cases, I bought one. It had two large inside pockets for
books/tools, opens from the top, combination security latches, was fairly light
weight, and came with what is probably an inadequate strap. I have tons of straps, so no big deal, there.</div>
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I got it home and found that with the pockets the trays
barely fit. The pockets must GO! I cut them out carefully with my hobby
knife (starting at the red line, below). They came out pretty quick and as
long as you cut on the inside of the pocket seam, between the folded over fabric,
you have nearly zero chance of cutting the lining. But, the lining isn’t held in with anything
other than crappy glue, so it is possible to pull the lining off the walls if
you use a bit too much force (which I did while cutting out the first pocket).</div>
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<div class="separator" style="clear: both; text-align: center;">
<a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEicAOd8XRMlPV_7W92YGVXR3Jo4lM7Isa-6v2AYrQ4R92H7lDTNEuxXy9_N6LJZ1BVboBbUE4gbJXX98D3mLVwXgCXquPcEwE9VxKbPZxXHShxQAe8mjJK3QDyWj13NU6M1MUqm4uULlPLE/s1600/002.jpg" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"><img border="0" data-original-height="1137" data-original-width="1500" height="242" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEicAOd8XRMlPV_7W92YGVXR3Jo4lM7Isa-6v2AYrQ4R92H7lDTNEuxXy9_N6LJZ1BVboBbUE4gbJXX98D3mLVwXgCXquPcEwE9VxKbPZxXHShxQAe8mjJK3QDyWj13NU6M1MUqm4uULlPLE/s320/002.jpg" width="320" /></a></div>
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Once the pockets were excised, the trays fit perfectly and I
promptly loaded the thing with about 3000 points of Dropzone models, a dice
bag, a plastic pencil box with all the extra tokens and markers I use, my tape
measure, plus decks for two armies and a large Flamingo Casino die I use for
counting turns.<br />
<br />
<table align="center" cellpadding="0" cellspacing="0" class="tr-caption-container" style="margin-left: auto; margin-right: auto; text-align: center;"><tbody>
<tr><td style="text-align: center;"><a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEjcEWRHmKbcqwLsqSOs_UMBk49x4NvjTKZJewsluyMBLkLdjUi70bGa6llX5u86CjtCB6RCs-PU9SnTntmmeOZ7LvAyXm_oeJNGWku-UHE70qQFXAlJf_FCHHPNL4mkywIFNBBF-ZANoC-c/s1600/005.jpg" imageanchor="1" style="margin-left: auto; margin-right: auto;"><img border="0" data-original-height="1241" data-original-width="1500" height="264" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEjcEWRHmKbcqwLsqSOs_UMBk49x4NvjTKZJewsluyMBLkLdjUi70bGa6llX5u86CjtCB6RCs-PU9SnTntmmeOZ7LvAyXm_oeJNGWku-UHE70qQFXAlJf_FCHHPNL4mkywIFNBBF-ZANoC-c/s320/005.jpg" width="320" /></a></td></tr>
<tr><td class="tr-caption" style="text-align: center;">No more pockets!</td></tr>
</tbody></table>
<br />
I still had a bit of
room to spare, too!</div>
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<div class="separator" style="clear: both; text-align: center;">
<a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEi9ZJWNuBuU2DCTgeC6Dl-Txi2ZARd144cssgkFWJiRguFLXtJ2lgcblezN6EBzb28T5mtekiz8m_BfAsLh-bgvdcjBCQB_cDiKlc1qfRV8Q5tkjmmF4VeIf5bLpD5uWoJ-k-vYMnqUNQBY/s1600/003.jpg" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"><img border="0" data-original-height="1136" data-original-width="1500" height="242" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEi9ZJWNuBuU2DCTgeC6Dl-Txi2ZARd144cssgkFWJiRguFLXtJ2lgcblezN6EBzb28T5mtekiz8m_BfAsLh-bgvdcjBCQB_cDiKlc1qfRV8Q5tkjmmF4VeIf5bLpD5uWoJ-k-vYMnqUNQBY/s320/003.jpg" width="320" /></a></div>
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It’s advertised an <a href="https://www.harborfreight.com/18-in-x-12-12-in-x-8-in-aluminum-case-69317.html" target="_blank">18 in. x 12-1/2 in. x 8 in. Aluminum Casemade by Voyager</a>. Seems fairly well
constructed for being ACME grade and at only $40.00, is a pretty good deal.</div>
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<a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEjqq_RxGB4GyWadkMjX-iubxHg0bI_qehIy19bE1d548FPkfxyaQVyN3UmACq9-dhty8naMLCDdgWHpB_188vuj3YVA3hURj8RRMkMeieMuoANGB-mSLns-27EjLvhxzHEvwz-esr-PpQW-/s1600/004.jpg" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"><img border="0" data-original-height="1161" data-original-width="1600" height="232" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEjqq_RxGB4GyWadkMjX-iubxHg0bI_qehIy19bE1d548FPkfxyaQVyN3UmACq9-dhty8naMLCDdgWHpB_188vuj3YVA3hURj8RRMkMeieMuoANGB-mSLns-27EjLvhxzHEvwz-esr-PpQW-/s320/004.jpg" width="320" /></a></div>
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<br />
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I used it this last weekend and it got the job done very
well. If you want a cheap hard case that
will fit your existing small trays plus a bunch more, this might be a purchase
to consider.</div>
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Green Stuff Industrieshttp://www.blogger.com/profile/05856233000846206112noreply@blogger.com4tag:blogger.com,1999:blog-1312169504632714332.post-24718246202143380992017-06-19T11:20:00.001-07:002017-06-19T11:20:27.980-07:00Host to a Xeno-parasite<div class="separator" style="clear: both; text-align: center;">
<a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEiPTNiTidKanxQW2CNmN7LIkopqrq2cJoe0VxNwXmGU3-kFtZS7iLtFe3TpgTEh3_Dlvg1mlg-A-iihAH5p3Jilq9rwWyylFRAU_8JW4GYJ4bng6wEwLPCVOjbylx5n2J2X_VVNZSothURz/s1600/Scourge.PNG" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"><img border="0" data-original-height="230" data-original-width="388" height="189" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEiPTNiTidKanxQW2CNmN7LIkopqrq2cJoe0VxNwXmGU3-kFtZS7iLtFe3TpgTEh3_Dlvg1mlg-A-iihAH5p3Jilq9rwWyylFRAU_8JW4GYJ4bng6wEwLPCVOjbylx5n2J2X_VVNZSothURz/s320/Scourge.PNG" width="320" /></a></div>
<br />
I actually got to play my new Scourge army a couple of weekends ago. That was eye-opening! To have transports that can reach the mid-line on T1 is incredible to me. I never realized how <i>SLOOOOWwwww</i> PHR are until I started zipping around the table as an alien host.<br />
<a name='more'></a><br />
It was a 999pt Skirmish game where I played the following army against the excellent mensch, Lucas the Beard.<br />
<br />
Skirmish: 998/999 points<br />
<span class="Apple-tab-span" style="white-space: pre;"> </span>Oppressors [338 pts]<br />
<span class="Apple-tab-span" style="white-space: pre;"> </span>Desolator: Desolator [140 pts]<br />
<span class="Apple-tab-span" style="white-space: pre;"> </span>Ravagers: 3x Ravager, Harbinger(+Mini Arc Caster, +Vampire) [198 pts]<br />
<span class="Apple-tab-span" style="white-space: pre;"> </span>Vanguard [256 pts]<br />
<span class="Apple-tab-span" style="white-space: pre;"> </span>Stalkers: 3x Stalker, Harbinger(+Mini Arc Caster) [151 pts]<br />
<span class="Apple-tab-span" style="white-space: pre;"> </span>Hunter Squad: 3x Hunter [105 pts]<br />
<span class="Apple-tab-span" style="white-space: pre;"> </span>Warriors [188 pts]<br />
<span class="Apple-tab-span" style="white-space: pre;"> </span>Warrior Horde: 2x Warriors, Intruder Alpha [94 pts]<br />
<span class="Apple-tab-span" style="white-space: pre;"> </span>Warrior Horde: 2x Warriors, Intruder Alpha [94 pts]<br />
<span class="Apple-tab-span" style="white-space: pre;"> </span>Occupation Patrol [216 pts]<br />
<span class="Apple-tab-span" style="white-space: pre;"> </span>Monitors: 4x Monitor, Intruder Beta [56 pts]<br />
<span class="Apple-tab-span" style="white-space: pre;"> </span>Corruptors: 2x Corruptor [160 pts]<br />
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The speed is amazing and allows for some forgiveness in deployment and those general positioning mistakes that crop up. That said, they aren't durable. That will take some getting used to. It seems to be a lot of throwing units at the enemy in the correct order to make sure he kills the right unit, rather than the ones you need to win with.<br />
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Lucas and I played what was supposed to be a short Intel gathering game (no rolling for FPs and Bombs) until one of our other buddies, Ian, showed up to play a 2v2 with us and Steve. When Ian did show up, we decided to continue the game and let he and Steve duke it out as it was already later than expected.<br />
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The Corruptors are sooo muuuuch funnnnn! Especially when gathering Intel. The Intel denial potential in them is truly jaw-dropping. Scoot them up, shoot the 'Worm base into the building, and then move to the next building! By turn 5, I had 6 buildings at the center-line or beyond with a base of Razorworms in them. It made it hard for Lucas to collect because, as the 'Worms got there first, they were the occupier. The 'Worms collect their Intel and wait for the yummy humans to show up to clear the scaly monsters from the building so that the monkeys can then collect their Intel. This would effectively delay any collection because the 'Worms had to be dealt with before the enemy Intel was grabbed. Very powerful tactically.<br />
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That allowed me to collect my backfield Intel via my Warriors without worrying about making contact with his superior number of Resistance troops. Plus, as he was rolling with Jacksons in a Lifthawk, his collection effort couldn't spread out much and still maintain their speed.<br />
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I didn't get to use the Desolator to full effect as I had to make sure Lucas shot at it rather than downing a Corruptor or two. When I was able to use it, I rolled poorly and had little effect. There was no Commander inside, so it wasn't like that was a great loss.<br />
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It was also very nice having AA-capable transports. The Harbingers didn't do much, mostly due to horrible rolling on my part. It was great having a transport that had a 'real weapon' on it. If only I could roll in a normal way. I was a bit disappointed in the Vampire, but as an add-on unit that soaks up those last few points, that beasty was fun to have around.<br />
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I'm not super impressed with the Scourge walking tanks.. But, that could be due to my bad rolling. I did get to use the claws against one of his Hannibals. That was very fun even though I didn't actaully damage the tank. I forgot they had that weapon and when I declared the attack on the Hannibals, Lucas was just as surprised as I was. It was just plain fun trying to punch a tank, too.<br />
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This was one of those games where all of my ground units save for one Hunter were dead at games' end, but I still managed to pull off a 7-6 win. Mostly due to the Corruptors.<br />
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I'm enjoying the Scourge, for sure! A very different force than what I'm used to.<br />
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<br />Green Stuff Industrieshttp://www.blogger.com/profile/05856233000846206112noreply@blogger.com2tag:blogger.com,1999:blog-1312169504632714332.post-31578671474846318662017-06-02T11:16:00.002-07:002017-06-02T11:16:35.014-07:00Resisting the Resistance<br />
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<br />
by Novus<br />
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I've recently had a bad time against the Resistance. Of all the Dropzone factions, the Resistance are the ones who tend to steamroll me somewhat consistently. I can play around the Shaltari. I'm golden vs PHR. The UCM are not at their most powerful, right now, so dealing with them is not bad. The Scourge can be dicey, but they aren't crazy powerful at the moment, either. My problem on the tabletop is definitely the Resistance.<br />
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After getting pasted (really badly, like tabled if we didn't have to quit early) by Cameron Blume last weekend and his 2x Helhog, 3x Thunderwagon, and that (damned) Thunderstorm plus a few other things, I got to thinking. After a short time it struck me: my entire problem for the game was going second. And thinking farther back, that's been my problem vs Resistance from the beginning.<br />
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I used to take CV3 and CV4 Commanders pretty regularly, long before these human leftovers arrived on scene. Sometimes I'd even take CV5! That sorta fell away as I noticed most folks were going for more hardware over better commanders. I followed the trend and it worked out, for a while.<br />
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The Resistance aren't very much more powerful than any other faction. Similar guns to the PHR, not many special rules like the Shaltari, no true skimmers, not much special at all, really. Nothing like an Odin or Ferrum or Desolator or Panther etc. They really don't have much craziness about them. They are very much a middle of the road faction.<br />
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But, what they do have over most other factions is a tremendous first strike capability.<br />
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Helhogs aside, 'cause they are a bit broken (mostly because Focus Fire is a bit broken), in losing every initiative roll I (CV2) rolled (I did eventually win one late game with an "HQ Directive," I think), Cameron (CV3) was able to destroy assets of mine reliably before I could use them. The power of the guns and respectable MF of, for example, his Thunderstorm or the pair of Helhogs pretty much erased anything they touched. If I got a shot back, I did pretty well. But, I didn't get to muster much return fire.<br />
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And that's the thing. The Helhog is essentially a flying tank that on average (say, 6 successes out of 8 shots) can generate two Focus Fire E10 or one E12+ hits on a single target anywhere on the board! And they are typically reaction fired on 5+ so killing them before they fire can be problematic considering the hefty 3DP(!) they have. You really need a good weight of fire to reliably down them. They aren't invincible, but they do tend to kill what they are shooting at when they first arrive. Catch them in a hover, and they are toast, of course.<br />
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What the Thunderstorm shoots at will likely end up dead, too. With a MF of 6" and an 18" range on the E12 guns, you really have to make sure they don't get the drop on you. I did get to shoot at this unit first using nearly my full range. But, having a BS first attempt of only 1 damage didn't help. It was the right tactic but my dice failed me. I also got a second chance to fire at it before it activated due to Cameron having to concentrate on another part of the table. I did 7 points with 2x Hera and 2x Apollos this second time, but the Thunderstorm wiped my command Hera and one Apollo off the map it's next activation. Then I lost initiative and it killed the remaining Hera/Apollo on his first activation of the following turn. Had I won the initiative I would have likely killed the T-storm with little effort.<br />
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I haven't faced any concerted Freerider attacks since the second (and totally unnecessary) Nerf. But, when they were more viable, it was the first strike that everyone feared because they could ride up, ignoring all sorts of fire, and slap mines on a tank, more than likely killing that tank.<br />
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For me, I think the mystery of why I have such a hard time fighting the Resistance is starting to make more sense. Could it be possible that Dave/Hawk designed the Resistance to encourage higher CV commanders? Much like Critical Locations are meant to encourage the use of dropships? It seems I might have to start using a higher CV again!<br />
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<div style="text-align: center;">
<a href="http://www.greenstuffindustries.com/store/p43/Bunkers%2C_10mm%2C_%28Set_of_5%29.html" imageanchor="1" style="margin-left: 1em; margin-right: 1em;" target="_blank"><img border="0" src="https://i1242.photobucket.com/albums/gg530/Rich_Kapmyre/x%20GSI%20Site%20Stuff/On%20Sale%20Now%202_zps5crgrqty.jpg" width="600" /></a></div>
Green Stuff Industrieshttp://www.blogger.com/profile/05856233000846206112noreply@blogger.com0tag:blogger.com,1999:blog-1312169504632714332.post-62303623247225261712017-03-07T14:43:00.003-08:002017-03-07T14:43:44.299-08:00Escalation League - Round One<div class="separator" style="clear: both; text-align: center;">
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Dropzone interest has been falling off in my area, lately. To help combat that trend I decided to organize an escalation league over at Endgame in Oakland to encourage new players. We had 12 folks signed up, but only 6 showed to play. Which for a free event, is to be expected. Unfortunately, 5 of the 6 were our die hard players.<br />
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<a name='more'></a><br />
The rules were simple: starter box only and it'll be run using the 2017 Tournament Pack from Hawk. I didn't make it clear that this was a competitive day. Nearly everyone who showed up to play starters was surprised when I mentioned scoring. My bad.<br />
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The players and armies broke down as follows...<br />
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<table border="0" cellpadding="0" cellspacing="0" style="border-collapse: collapse; width: 179px;">
<colgroup><col style="mso-width-alt: 2998; mso-width-source: userset; width: 62pt;" width="82"></col>
<col style="mso-width-alt: 3547; mso-width-source: userset; width: 73pt;" width="97"></col>
</colgroup><tbody>
<tr height="20" style="height: 15.0pt;">
<td class="xl63" height="20" style="height: 15.0pt; width: 62pt;" width="82">Ian</td>
<td class="xl63" style="border-left: none; width: 73pt;" width="97">UCM</td>
</tr>
<tr height="20" style="height: 15.0pt;">
<td class="xl63" height="20" style="border-top: none; height: 15.0pt;">Steve</td>
<td class="xl63" style="border-left: none; border-top: none;">Scourge</td>
</tr>
<tr height="20" style="height: 15.0pt;">
<td class="xl63" height="20" style="border-top: none; height: 15.0pt;">Tony</td>
<td class="xl63" style="border-left: none; border-top: none;">Resistance</td>
</tr>
<tr height="20" style="height: 15.0pt;">
<td class="xl63" height="20" style="border-top: none; height: 15.0pt;">Eran</td>
<td class="xl63" style="border-left: none; border-top: none;">Resistance</td>
</tr>
<tr height="20" style="height: 15.0pt;">
<td class="xl63" height="20" style="border-top: none; height: 15.0pt;">Chris</td>
<td class="xl63" style="border-left: none; border-top: none;">Shaltari</td>
</tr>
<tr height="20" style="height: 15.0pt;">
<td class="xl63" height="20" style="border-top: none; height: 15.0pt;">Cameron</td>
<td class="xl63" style="border-left: none; border-top: none;">Resistance</td>
</tr>
</tbody></table>
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No PHR, unfortunately.<br />
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I decided to run the day using only a 3'x3' board with 7-12 buildings on it. This worked out pretty well because it kept the games active. There was less space to stay away from each other so it forced more contact on the board. This, in turn, kept the games pretty short. Tony and Chris had there first game go just 45 minutes.<br />
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The missions scaled pretty well at this point level, too. I'm not sure the table size contributed to this, but I think it probably helped out.<br />
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<span style="font-size: large;"><b><u>First Mission - Take and Extract</u></b></span><br />
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I forgot that there are two less objectives at this low points level. Someone brought it up 5 minutes in to the round and we corrected. A few initial moves were adjusted to compensate, no point in having troops search a building that didn't have an Objective in it anymore!<br />
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This is a great mission. But with using only starter sets it tends to turn into a slap fight in the center by the end of it. Once the players lost their tanks, it just became a parking lot, for the most part.<br />
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All of the games were very close with typically only a single VP spread between winner and loser. Not a very high kill point difference, either. The highest was around 300 KP.<br />
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<b><u><span style="font-size: large;">Second Mission - Crucible</span></u></b><br />
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Crucible has become one of my favorite Pack missions. It's just fun! I think it has the right balance of dancing and brawling for any game above a Skirmish level. That said, it sorta suffers the same parking lot syndrome at Skirmish level that Take and Extract does.<br />
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There was a greater VP spread between winners and loser, here. Only a 2-3 point difference. Kill points were higher overall. I think the highest was 485 KP. Probably because of all the mission goals along the center-line. Or, folks learned from the first parking lot and just adapted.<br />
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Parking lots...<br />
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<span style="font-size: large;"><b><u>Third Mission - Survey and Control</u></b></span><br />
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Intel missions are the most fun for me (aside from the dumb Bomb mechanic) and I'll always have at least one of them in any event I run due to the way they emphasize speed and collection efficiency over firepower. This style of mission is what Dropzone is all about, I think. I went with the Pack version this time out of pure laziness.<br />
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Buuut, Intel missions can become the most skewed missions in the Pack. For example, one player rolls up 4 focal points and the other rolls up 3 bombs (which happened to Chris and Eran!). The player who rolled the bombs still gets the points for the Intel, but the player who rolled all those big fat sixes gets nothing but a harder end game because the have to hold all that ground.<br />
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One of the other tables (Tony and Cameron) had such a high density of Focal Points that they had to roll for initiative and take turns assigning the squads holding them. Could be that the smaller 3x3 game space contributed to this, as well, but building density was the same as what you might see on a larger table.<br />
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The VP spread was up to 4 VP here, mostly because of all the sixes that were rolled. KP were back down into the 300's again. I think the players got the hang of this low-points format and adjusted their tactics.<br />
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<span style="font-size: large;"><b><u>The Final Outcome</u></b></span><br />
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Again, out of pure laziness, I used the Tournament Pack scoring system. I've been playing this game for 2 years now and it still confuses me, at times. And explaining it to a new player is far more difficult than it should be. This is one of the few things in Dropzone that I think really needs work to make the game more friendly to players, especially new ones.<br />
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After wrestling with the scoring system this is how things shook out...<br />
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<table border="0" cellpadding="0" cellspacing="0" style="border-collapse: collapse; width: 243px;">
<colgroup><col style="mso-width-alt: 2998; mso-width-source: userset; width: 62pt;" width="82"></col>
<col style="mso-width-alt: 3547; mso-width-source: userset; width: 73pt;" width="97"></col>
<col style="width: 48pt;" width="64"></col>
</colgroup><tbody>
<tr height="20" style="height: 15.0pt;">
<td height="20" style="height: 15.0pt; width: 62pt;" width="82"><b>Name</b></td>
<td style="width: 73pt;" width="97"><b>Faction</b></td>
<td class="xl66" style="width: 48pt;" width="64"><b>Points</b></td>
</tr>
<tr height="20" style="height: 15.0pt;">
<td class="xl65" height="20" style="height: 15.0pt;">Tony</td>
<td class="xl65" style="border-left: none;">Resistance</td>
<td class="xl67" style="border-left: none;">38</td>
</tr>
<tr height="20" style="height: 15.0pt;">
<td class="xl65" height="20" style="border-top: none; height: 15.0pt;">Cameron</td>
<td class="xl65" style="border-left: none; border-top: none;">Resistance</td>
<td class="xl67" style="border-left: none; border-top: none;">34</td>
</tr>
<tr height="20" style="height: 15.0pt;">
<td class="xl65" height="20" style="border-top: none; height: 15.0pt;">Ian</td>
<td class="xl65" style="border-left: none; border-top: none;">UCM</td>
<td class="xl67" style="border-left: none; border-top: none;">31</td>
</tr>
<tr height="20" style="height: 15.0pt;">
<td class="xl65" height="20" style="border-top: none; height: 15.0pt;">Steve</td>
<td class="xl65" style="border-left: none; border-top: none;">Scourge</td>
<td class="xl67" style="border-left: none; border-top: none;">31</td>
</tr>
<tr height="20" style="height: 15.0pt;">
<td class="xl65" height="20" style="border-top: none; height: 15.0pt;">Eran</td>
<td class="xl65" style="border-left: none; border-top: none;">Resistance</td>
<td class="xl67" style="border-left: none; border-top: none;">24</td>
</tr>
<tr height="20" style="height: 15.0pt;">
<td class="xl65" height="20" style="border-top: none; height: 15.0pt;">Chris</td>
<td class="xl65" style="border-left: none; border-top: none;">Shaltari</td>
<td class="xl67" style="border-left: none; border-top: none;">20</td>
</tr>
</tbody></table>
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Resistance, predictably, came out on top due to all the multi-roll units that come in the box. That, coupled with the experience of players commanding them, made Resistance hard to beat. UCM, also one of the more multi-roll armies, came in third. In fact, Ian and Steve were tied at 31 tournament points but Ian beat out Steve with a few hundred more KP for the day. The real surprise for me was how difficult Shaltari can be to use when points/battlegroups are so limited. It appears the gate/mass grouping becomes very difficult to manage at this level.<br />
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The other thing that surprised me was that there were no games where the scoring got completely out of hand. With 1500 point games it's common to see 18-2 (or worse) final scores. Using only starter boxes kept score spreads down.<br />
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And it was fun (or at least it looked like fun) to be using the old standard units again. Many of the lists folks bring to competition completely ignore or minimize these old v1 units.<br />
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Next time, May 6, it'll be a 999 point game with commanders and cards using full sized tables! I might sneak a custom mission in, too. The April Saturday is being run by Chris Loomis (with Tony's help) and will feature Dropfleet. Until next time!<br />
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Green Stuff Industrieshttp://www.blogger.com/profile/05856233000846206112noreply@blogger.com2tag:blogger.com,1999:blog-1312169504632714332.post-87286242112544776122017-02-10T11:29:00.002-08:002017-02-10T16:10:09.348-08:00 Back From LVO 2017<div class="separator" style="clear: both; text-align: center;">
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by Novus<br />
<br />
My posting has been few and far between lately. Mostly because any spare time I had was spent either getting my fleet painted for Dropfleet at LVO or getting product ready for the long drive and subsequent marathon that is the LVO.<br />
<a name='more'></a><br />
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<tr><td class="tr-caption" style="text-align: center;">Hall 1</td></tr>
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<tr><td style="text-align: center;"><a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEhkz1C2H7cRmKMeesQGKM_0HkVOF_1cXIU-bYX9sy_HxAvMRv1Y4Cw_4tKuww3AS1B-Kbj90muZ-5lxwPxHxkfVemvxVrHqNNwODKwHdZ-AV8sGKGkngEd2oVGoQZN7fn2f9Xd4Vhx1arzs/s1600/Hall+2.jpg" imageanchor="1" style="margin-left: auto; margin-right: auto;"><img border="0" height="180" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEhkz1C2H7cRmKMeesQGKM_0HkVOF_1cXIU-bYX9sy_HxAvMRv1Y4Cw_4tKuww3AS1B-Kbj90muZ-5lxwPxHxkfVemvxVrHqNNwODKwHdZ-AV8sGKGkngEd2oVGoQZN7fn2f9Xd4Vhx1arzs/s320/Hall+2.jpg" width="320" /></a></td></tr>
<tr><td class="tr-caption" style="text-align: center;">Hall 2</td></tr>
</tbody></table>
<br />
As always, the event was big and impressive! Housed in two giant ballrooms of approximately 100k square feet (total), it's the biggest gaming event I've ever been to. There were many vendors: GW, Forgeworld, Greenman Designs, Tablewar, Fez-O-Rama, etc. There were many players: about 500 for GW based games, alone! Probably another 200+ for other games like Dropzone and Dropfleet, Warmachine and Hordes, X-wing, Bloodbowl, etc! There were classes taught by experts in the fields of airbrushing, painting, and sculpting! In short, if you are a modeler or a tabletop wargamer, this is the place to be!<br />
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As my primary camera, a refurb I bought on Amazon (don't ever do this!), didn't want to focus all weekend, I didn't take many pictures. The poor quality of the photos herein are due to my camera-phone. Apologies.<br />
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<br />
<span style="font-size: large;"><b>The Vendor Side of Things</b></span><br />
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<tr><td style="text-align: center;"><a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEgTE_NTsa_L413CnuXrbOBRZjlu4GI0CXrq8WjJo-wMmFYTXPjzVU8buN4-_wdBuLHyRjvMUaFTamB-lG-aQpfGNROnWucJqIgqI8cKxCpthbPhLqxqYFItwfiTAvQElqlNMdvds7xKTtHd/s1600/Booth+on+Day+3+v2.jpg" imageanchor="1" style="margin-left: auto; margin-right: auto;"><img border="0" height="279" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEgTE_NTsa_L413CnuXrbOBRZjlu4GI0CXrq8WjJo-wMmFYTXPjzVU8buN4-_wdBuLHyRjvMUaFTamB-lG-aQpfGNROnWucJqIgqI8cKxCpthbPhLqxqYFItwfiTAvQElqlNMdvds7xKTtHd/s320/Booth+on+Day+3+v2.jpg" width="320" /></a></td></tr>
<tr><td class="tr-caption" style="text-align: center;">Day 3 - Product wall is looking thin!</td></tr>
</tbody></table>
<br />
GSI is a side gig for me. It's a lot of work outside of my day job, but it does support my gaming habit and also allows me to build fun stuff for myself and others. I almost bowed out of the event at the last second because shows like this are very expensive for vendors to attend (though the LVO has probably the lowest barrier to entry of any major tournament in existence). The last 2 years we pretty much broke even. This year we (my wife and I) actually each made a couple of dollars an hour! Gotta love them Third World wages! All kidding aside, that's a major accomplishment in my mind. It means GSI is growing and that people actually want the things I make.<br />
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<br />
In fact, I under-produced because I didn't want to get stuck with a bunch of product no one bought. Big mistake! If even half of the folks who said they wanted to buy an <a href="https://www.greenstuffindustries.com/store/p52/Underground_Hangar%2C_10mm.html" target="_blank">Underground Hangar</a> were able to, it would have been a shockingly successful event for GSI. We sold out of nearly all of the laser cut terrain we brought! We sold out of the Underground Hangar before the event officially started! And the feedback from folks was astonishing in it's positivity!<br />
<br />
Also, this is the first time we represented other cottage gaming companies, as well. DeckagonDesign and <a href="https://www.greenstuffindustries.com/store/c16/Game_Mats.html" target="_blank">Low Orbit Mats</a>. Deckagon makes 3D printed terrain for 10mm games and Low Orbit makes high-quality/low-cost PVC orbital mats, like you'd use in Dropfleet. I sell both companies items on the <a href="https://www.greenstuffindustries.com/store/c1/Featured_Products.html" target="_blank">GSI store</a> so come and have a look!<br />
<br />
Things went so well this last weekend that I'm seriously thinking about how I could make GSI my day job. One can dream.<br />
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<table align="center" cellpadding="0" cellspacing="0" class="tr-caption-container" style="margin-left: auto; margin-right: auto; text-align: center;"><tbody>
<tr><td style="text-align: center;"><a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEiU9ohpdWafbdr0vRKFeba60icFy_o_8_h_87q2whuitXz9iekDDOq0J5Ifn1uNXNBkwFJgUT9SzNXIZrn19RwXG6v1Af8CgzJkzNTPPCgi_7Wiza5NVivarHjZ3DNbmD_wZUjWwMdge_so/s1600/Hawk+Booth+Day+3.jpg" imageanchor="1" style="margin-left: auto; margin-right: auto;"><img border="0" height="185" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEiU9ohpdWafbdr0vRKFeba60icFy_o_8_h_87q2whuitXz9iekDDOq0J5Ifn1uNXNBkwFJgUT9SzNXIZrn19RwXG6v1Af8CgzJkzNTPPCgi_7Wiza5NVivarHjZ3DNbmD_wZUjWwMdge_so/s320/Hawk+Booth+Day+3.jpg" width="320" /></a></td></tr>
<tr><td class="tr-caption" style="text-align: center;">The Hawk Booth with Solomon, Dave, and JD</td></tr>
</tbody></table>
<span style="font-size: large;"><b><br /></b></span>
<span style="font-size: large;"><b>My Tournament Experience: Dropfleet</b></span><br />
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<table align="center" cellpadding="0" cellspacing="0" class="tr-caption-container" style="margin-left: auto; margin-right: auto; text-align: center;"><tbody>
<tr><td style="text-align: center;"><a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEgMZ_GOZUqtN8vboqtQ27PCzByxWBmdTszwpAAQm7XEh1F-_a6rEZh0U6IyZydKUN5Kb-_lpCvaj6bw-xwFFqpVigCoZNu_g_BtAocpUg4-z-Zl4VGXo5TWQclTzQXMXusxgoMUy7z8-af3/s1600/My+Fleet.jpg" imageanchor="1" style="margin-left: auto; margin-right: auto;"><img border="0" height="184" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEgMZ_GOZUqtN8vboqtQ27PCzByxWBmdTszwpAAQm7XEh1F-_a6rEZh0U6IyZydKUN5Kb-_lpCvaj6bw-xwFFqpVigCoZNu_g_BtAocpUg4-z-Zl4VGXo5TWQclTzQXMXusxgoMUy7z8-af3/s320/My+Fleet.jpg" width="320" /></a></td></tr>
<tr><td class="tr-caption" style="text-align: center;">My paint scheme (WIP)</td></tr>
</tbody></table>
Dropfleet is an amazing orbital assault game! It's based in Hawk Wargames' Dropzone Commander universe; it retains the feel and flavor of Dropzone while requiring a completely different tactical style. Rather than slug-fest space battles like Firestorm Armada, the object is to drop troops and tanks into cities or space stations as well as hold the space above the cities or around the stations with the most tonnage of ships. It's a superb concept and a lot of fun to play.<br />
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<tr><td style="text-align: center;"><a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEi_XfIC4rn-n_A66VL1ZjGJzh8jyu1ODQ8xnVjDX9pCFBjl5YoN4wkytSnArJ_Z6cBkGQ3-866DuQNhQew3AUAv8m2hco0itVk6_FpBes9ud8HEvTvWRT5hrBkIkQPCKcmCY42kEBCNzvD-/s1600/DfC+001.jpg" imageanchor="1" style="margin-left: auto; margin-right: auto;"><img border="0" height="190" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEi_XfIC4rn-n_A66VL1ZjGJzh8jyu1ODQ8xnVjDX9pCFBjl5YoN4wkytSnArJ_Z6cBkGQ3-866DuQNhQew3AUAv8m2hco0itVk6_FpBes9ud8HEvTvWRT5hrBkIkQPCKcmCY42kEBCNzvD-/s320/DfC+001.jpg" width="320" /></a></td></tr>
<tr><td class="tr-caption" style="text-align: center;">Don, our TO (center). Thanks, Don!</td></tr>
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That said, up until the day of the tournament I'd played maybe 3 games worth of DfC, some of which were 3-4 fractional games that added up to maybe a full game. So, I knew going in that it would be a rough 9 hours of play. I was not wrong.<br />
<br />
My summations of the games, below, will be bare-bones because I can't really remember the details and am still learning the game, so any attempted analysis would be near incoherent. The major issue I had was wrapping my head around the odd deployments... some games battle groups are staggered into the gamespace, others they all come in at once. It really messes with how the mission plays.<br />
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<br />
<b>Game 1</b><br />
Mission: Take and Hold<br />
<br />
My memory being what it is, I can't remember the name/face of the player (Scott? Yes, Scott.), but he had a really cool Scourge fleet. I'd never played against Scourge before so I just decided to go at him and try to land as much stuff as I could as fast as I could. Turns out, going straight at Scourge is a bad idea. That strong close action weaponry is to be feared. If I recall, I lost this one 3-17 due to my Noob tactics.<br />
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<a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEiT9GswTzlpAo0iR7TNTc2p_uEoNdgduYsvZntnOiKi9kx3mr_e5Or7SAVOekTXDW8cOi2IFc3sfDQojV8vpNszeK-6rn8IdLb3WmFcQ7f_Se-sOzwVNXuX-B9MlIm26Bx4_6x_LAR_-gk5/s1600/DfC+004.jpg" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"><img border="0" height="220" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEiT9GswTzlpAo0iR7TNTc2p_uEoNdgduYsvZntnOiKi9kx3mr_e5Or7SAVOekTXDW8cOi2IFc3sfDQojV8vpNszeK-6rn8IdLb3WmFcQ7f_Se-sOzwVNXuX-B9MlIm26Bx4_6x_LAR_-gk5/s320/DfC+004.jpg" width="320" /></a></div>
<br />
<b>Game 2</b><br />
Mission: Mixed Engagement<br />
<br />
This game was played against Ward of the North (Ward's from Canada and a great dude who also won the Sportsmanship award) and his PHR (I think). I played really well here but misread the mission. I dropped all my troops in the 3 space stations up the center thinking they scored the same as the 2 flanking cities. I really thought I had this game well in hand but then we asked Don, the TO, for help scoring after dice-down was called and he pointed out my mistake. I played well, I just played the wrong mission. I lost this one 4-16, I think.<br />
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<br />
<b>Game 3</b><br />
Mission: Moonshot<br />
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<br />
I played vs Don the TO and his Scourge. Having played Scourge earlier, I was a bit more careful in what I did. Scourge is somewhat of a glass cannon. I was able to weather his first strikes and do some serious return damage with my surviving fleet elements. And I learned exactly how devastating PHR bombardment can be. I also learned what a double crit from a Dark Matter cannon can do to a cruiser! That was three crippling blow rolls in one shot! I knocked out his scanners, his engines, and set him on fire! That gun is impressive. I lost this very close one 8-12, if I remember correctly.<br />
<br />
Overall, I came in 8th of 10. Based on my first two games, I was pretty sure I was going to be last of the bunch. It's a new game and very tactically deep so I guess I didn't do too badly. I did get to double the amount of full games I played!<br />
<br />
<b><u>Final Standings</u></b><br />
<br />
1 - James Winnett - Shaltari<br />
2 - Andrew Fitzgerald - SHaltari<br />
3 - Scott Watanabe - Scourge<br />
4 - J.D. Welch - PHR<br />
5 - Kevin Barrett - Scourge<br />
6 - Jonathan Kuhl - Scourge<br />
7 - Ward Kapach - PHR<br />
8 - Rich Kappmeier - PHR<br />
9 - Joseph Oliveira - Scourge<br />
10 - Don Roach - Scourge (TO)<br />
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<div>
Best Sportsmanship - Ward Kapach (I owe him a drink)<br />
<br />
<span style="font-size: large;"><b>My Tournament Experience: Dropzone</b></span><br />
<br />
I've been playing Dropzone for a bit less than two years now. I'm, at best, an average player and really only play in these events to get more games in and play against folks I only ever talk to online or at the LVO. Once again, there was a strong contingent from Arizona: Andrew, James, and JD (I think, holy cow my memory is bad! I remember faces, just not names). Turns out there was a decent Bay Area group: Scott, Joe, (both from an FLGS near my home) and I. And a Canadian group: Ward and his buddy (I can see his face, just not his name). And of course, Jon and Jeff & Trish, from Utah.<br />
<br />
This is the list I brought...<br />
<br />
Hammer of the Sphere<br />
Clash: 1498/1500 points<br />
<span class="Apple-tab-span" style="white-space: pre;"> </span>Hand of the Sphere [407 pts]<br />
<span class="Apple-tab-span" style="white-space: pre;"> </span>Hera Squad: Hera(Councillor), Hera (Guardian), 2x Apollo-A, Njord [407 pts]<br />
<span class="Apple-tab-span" style="white-space: pre;"> </span>Battle Pantheon [223 pts]<br />
<span class="Apple-tab-span" style="white-space: pre;"> </span>Battle Squad: Phobos [63 pts]<br />
<span class="Apple-tab-span" style="white-space: pre;"> </span>Helios Squad: 2x Helios, Neptune [160 pts]<br />
<span class="Apple-tab-span" style="white-space: pre;"> </span>Battle Pantheon [223 pts]<br />
<span class="Apple-tab-span" style="white-space: pre;"> </span>Battle Squad: Phobos [63 pts]<br />
<span class="Apple-tab-span" style="white-space: pre;"> </span>Helios Squad: 2x Helios, Neptune [160 pts]<br />
<span class="Apple-tab-span" style="white-space: pre;"> </span>Immortals [113 pts]<br />
<span class="Apple-tab-span" style="white-space: pre;"> </span>AM Rifle Team: 2x Immortal Longreach Team, Triton A1 [113 pts]<br />
<span class="Apple-tab-span" style="white-space: pre;"> </span>Pegasus Group [362 pts]<br />
<span class="Apple-tab-span" style="white-space: pre;"> </span>Valkyries: 2x Valkyries, Neptune, 2x Juno A2 [162 pts]<br />
<span class="Apple-tab-span" style="white-space: pre;"> </span>^ Sharing ^ Sirens: 2x Sirens [100 pts]<br />
<span class="Apple-tab-span" style="white-space: pre;"> </span>Medusa: Medusa [100 pts]<br />
<span class="Apple-tab-span" style="white-space: pre;"> </span>Heavy Pantheon [170 pts]<br />
<span class="Apple-tab-span" style="white-space: pre;"> </span>Heavy Squad: 2x Odin, Neptune [170 pts]<br />
<br />
The opposing army rosters are all from my flawed memory, so don't hold me too closely to them. It's simply a list of what I think I remember.<br />
<br />
<b>Game 1</b><br />
Mission: Survey and Control<br />
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<br />
Hera & Hera Bodyguard with 3x Apollos<br />
5x Apollos<br />
3x Phobos<br />
2x Menchit A2<br />
2x Angelos A2 and Neptune<br />
3x Valks<br />
1x Immortals<br />
Njord<br />
Triton<br />
2x Juno A2<br />
<br />
James, my opponent for this game, is from the extremely capable Arizona crew. He has a beautiful PHR army painted in a winter motif that are the knees of bees. And his display board (see above)! Wow! James was running a similar army to me, but he had 3 squads of Valks and a whole lot of Apollos, like a million of them!<br />
<br />
In short, I just couldn't keep up. He out gunned me on demo with the vast Apollo force and he out moved me with the Valks. This was probably the worst possible match up for me on this mission as I had a more middle-of-the-road army and he was built for speed. It was really hard trying to keep him from gobbling up the Intel. I out shot him, though, and did a fair amount of damage. I was able to slow him down a bit on T3 by killing a squad of his Valks in CQB using some Sirens and my own Valks. I probably over-killed them. It would have been better to just let the Sirens have them and go collect with my Valks instead of doubling up on them. I shudder to think what the score would have been if I didn't lay them low.<br />
<br />
It was a great game. Fairly close throughout. But, things fell apart in T6 and in the end I lost something like 4-16 with no KP bonus for James.<br />
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<b>Game 2</b><br />
Mission: Crucible<br />
<br />
This game was against Jeff from Utah and his well-painted Shaltari. This was Jeff's first tournament (or the first one at a major event like LVO, anyway). He had...<br />
<br />
Eden x2<br />
Spirit x2<br />
Haven x2<br />
Gharial CV2<br />
Ocelot<br />
Tomahawks x6<br />
Braves x4<br />
Kukri x3<br />
Jaguar<br />
Panther<br />
Warspear<br />
<br />
I hadn't played vs Shaltari since before the Panther came out, so I guess it worked out in my favor seeing as they just Nerf'ed the thing. I was deathly afraid of the Panther and kept my Njord well hidden and avoided exposing anything I had to it.<br />
<br />
It was great to see a Fast Mover on the table, too! I half-wish I'd brought mine. It really made me think hard about AA coverage and how to avoid leaving my troops exposed in a light dropship. Slowed my advance down considerably in that respect. I did end up killing it mid-game as I had really good overlapping AA set up between the dual Phobos and the quad Helios. It would have been hard for him to use it more than twice, statistically speaking.<br />
<br />
Jeff wounded my home building pretty badly in the first two turns and I lost some Sirens and Valks to Falling Masonry. I finally had to abandon that Objective without finding it. I found the second/left side Objective on a lucky 6 and scooted off-table on T4. He found his home Objective on T4 also. In T5 I killed a squad of occupier Braves that was holding an Objective they found last turn. But, in the same activation/Battlegroup on T5 he moved a second squad of Braves in so that when I did beat the occupier squad, the Objective passed to the new squad instead of me. Then my squad got killed in T6. Well played, Jeff!<br />
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I haven't played many Critical Location missions so I had to rely on Internet Wisdom here. As the Hawk Forum pundits say, "Grab that Critical Location early!" They were right! You end up scoring better with the Critical Location than the Objectives. Once I had a good presence, meaning the Odins, on the Critical Location, it became hard for Jeff to keep up, score-wise. We each scored an Objective extraction and he ended up holding one at the end of the game, but the aggregate Critical Location points put me ahead when dice-down came.<br />
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I won this game 14-6 with no KP bonus.<br />
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<b>Game 3</b><br />
Mission: Bunker Assault<br />
<br />
PHR 1,500 - LVO 2017 - J.D. Welch<br />
Hera (CV3 - Counsillor), Hera (Guardian), 3x Apollo-A<br />
2x Phobos, 2x Menchit A2, Njord<br />
1x Phobos<br />
2x Immortals, Triton A1<br />
2x Helios, Neptune<br />
2x Immortals, Triton A1<br />
2x Erebos-B, Neptune<br />
2x Valkyries, 2x Angelos<br />
2x Valkyries, 2x Angelos<br />
<br />
In this game I played vs JD Welch of the Arizona crew. I was not confident, to put it mildly. Those guys play a lot, they are well read of the rules, and they each bring great lists. I was still high on my win from the last game, so I didn't mind too much if I lost this game, too. Really, as long as I get to play and score at least one in the "W" column for the weekend, I'm happy.<br />
<br />
Surprisingly, I played well above my skill level this game and my dice didn't crap all over me like they usually do. JD and I had very similar lists and the only advantage I had on the table was that I feel I was positioned better, overall, than he was. I was able to kill a squad of his Valks with my Sirens and my own Valks on T3, limiting his ability to score double in the bunkers. Also on T3, I killed his Erebos, who were well passed the center line and disrupting my forces, with my Herra/Apollo command squad via a short-hop back out of range of his jammers and then better than average rolling on the guns. This opened up my shooting options for the rest of the game.<br />
<br />
We danced around the bunkers for the first three turns, not committing our troops in order to hide our intentions. Of course, our home bunkers were easily scored by each of us. He did get a squad of Immortals and a squad of Valks in the North bunker, but I was able to hop my command squad, 2 helios, a squad of Long Reach in the open, and half a squad of Valks in the open to within scoring range to offset his double scoring troops on T6. The center bunker scoring was closer as my Sirens ducked in there on T6 to hopefully outscore his 3 Angelos and whatever else he could muster in that area. I ended up being able to contest the south bunker as he forgot that Medusa can travel over short buildings unimpeded. He surrounded the bunker with ground units except for a small gap left between the nearby building she was hiding behind and the bunker. She had been hiding, out of LOS from those fiery Menchits, for 3 turns in preparation for ducking in there, last second. I spent all that time hoping that gap wouldn't close. Thankfully, it didn't.<br />
<br />
Ultimately, I was able to control 3 of the bunkers to his two and beat him on KP, I think. Final score was like 12-8. This game was kind of a win/win for both JD and I as the loss didn't prevent him from winning the event, overall, and I <i>FINALLY </i>beat an Arizona player at something.<br />
<br />
<b><u>Final Standings</u></b></div>
<div>
1 - J.D. Welch - PHR<br />
2 - Jon Kuhl - Scourge<br />
3 - Andrew Fitzgerald - Shaltari<br />
4 - Rich Kappmeier - PHR<br />
5 - James Winnett - PHR<br />
6 - Jeff Doty - Shaltari<br />
7 - Ward Kapach - PHR<br />
8 - Solomon Chang - PHR<br />
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Best Painted - Rich Kappmeier</div>
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It was a great day for me as this 4th place position is the best placement I've had at the LVO to date and I also won Best Painted by a small margin (army pictures above not from the event). This netted me $30 in free Hawk merch! This bonus turned into my half-price purchase of a box of DfC Space Stations which are freakin' beautiful! And Joel, one of the Infinity TO's, had some extra DzC FAT Mats that he was given erroneously and kindly passed them off to our group as prize support. I got one of those, too!<br />
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<b><u>Picture Dump</u></b><br />
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I took probably 100 photos but these are the only ones that are acceptable for publishing. There's some really beautiful work on many of these models!<br />
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As expected, LVO was an exhausting weekend of challenging games and stupendous folks. I really can't recommend attending more! Thanks to all the TO's and Players and Vendors for making that weekend something I look forward to all year. See you next year!<br />
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Green Stuff Industrieshttp://www.blogger.com/profile/05856233000846206112noreply@blogger.com5tag:blogger.com,1999:blog-1312169504632714332.post-27664310705093756762017-01-11T11:19:00.000-08:002017-01-11T14:37:06.519-08:00Fleet Rumble - Dropfleet Commander Meetup<div class="separator" style="clear: both; text-align: center;">
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Last Saturday, the Dropzone guys at <a href="http://www.endgameoakland.com/" target="_blank">Endgame Oakland</a> got together to play some Dropfleet. We had 11 players show up (The One Who Is Late was late, of course) but only 3 of the 4 factions were represented.<br />
<a name='more'></a>For some reason, no one brought Shaltari.<br />
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The day featured some amazing mats that were created by <a href="http://loworbitmats.weebly.com/" target="_blank">Low Orbit Mats</a>, images above and below. I just placed an order for one last night, the desert/river one, "G".<br />
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We had the Bay Area all set up, too! You can see in the image above that the larger cities (San Francisco, Oakland, Sacramento, etc) and military(-ish) facilities (Lawrence Livermore and Travis AFB, I think) and industrial sites (Silicon Valley and the local farming hub of Fresno, etc) were represented, if only from memory. It was pretty cool relating the game directly to our area.<br />
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This was the 2nd full game I've ever played and it was a blast. I elected to play against Tony (I needed to learn the rules and that dude has a really good grasp of them and a far better memory than I).<br />
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We played the mission with the Moon in the middle and all that debris flying around. The crater model represented our irregular moon. As the map was sorta busy, visually, I propped the debris up on some dice to make spotting them easier.<br />
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Those UCM missile frigates are murder, but they do die petty quickly. I love the PHR Echo Corvettes and the launch asset bombers. A group consisting of 2 Pandora's and a Bellephoron are a great sniping force. All that Burnthrough is devastating.<br />
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We each did a pretty equal amount of damage to each other.<br />
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Aside from not fully utilizing my Battleship, I think I did pretty well. I lost 19 to 26. Mostly because I was too timid. Which is problem I have when I first start out playing a game. I really needed to advance my troop ships.<br />
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I'm signed up for Dropfleet and Dropzone at LVO this year, so I should get in a bunch more practice! I just have to finish painting my fleet.<br />
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Green Stuff Industrieshttp://www.blogger.com/profile/05856233000846206112noreply@blogger.com6tag:blogger.com,1999:blog-1312169504632714332.post-37488806808076527672016-10-05T09:29:00.000-07:002016-10-05T09:29:05.714-07:00Fall Brawl 2016 Has a Champion!<div class="separator" style="clear: both; text-align: center;">
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For organizing my first tournament, it seemed to have gone pretty well. Our local Meta/attendance has dropped off dramatically so I'd hoped to try and breath some life back into the area by hosting a tournament at Endgame in Oakland, CA.<br />
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(All the tournament docs are at the bottom of the post)
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There have been Tuesday nights, our weekly DzC meetup at Endgame, where I've been the only attendee. I think because there's a perception out there that some of the new units aren't as well thought out (Panther!) as the previous two books and the missions were getting a bit stale.<br />
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I could do something about one of those! So I gathered 2 missions I really enjoyed playing from the Interwebs, put my own spin on an Intel mission, and completely changed the scoring system (more on this later).
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We had 6 attendees!<br />
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I did play the first game in place of the perpetually late Solomon (of SCOLDZAP fame) and that was great! Getting a game in is always better than not. Ian and I tied but he killed enough of my stuff to score the bonus point. Ian won this one 10VP to 9.<br />
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<span style="font-size: large;"><strong>Non-Standard Tournament</strong></span><br />
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This was a non-standard tournament, which I made clear in the docs and the event page. There were no missions out of the book and the scoring system was all my own. I posted much of this info 2 months prior to the event.<br />
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What surprised me most? No one really read the thing before hand. OK, they read the second and third missions VERY carefully over lunch, which I thought was pretty funny. So my advice here: if you are running a non-standard event, make it super clear what is changing form the norm, <i>constantly </i>remind the attendees to read the docs (which is where I failed the greatest), and be prepared to adjust because you sure as hell missed something that they with their collective brain will catch.<br />
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This event was somewhat of an experiment, I guess.<br />
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Lately, I've been pretty tired of demolition heavy armies, which is why this event is so non-standard. You know that home objective is toast every time. It's a very predictable tactic because it's so effective. I don't think strong demolition is great for the game, as a whole, and could maybe be dialed back a bit. So, I wanted to go against the Meta with the missions and specifically picked them to downplay Demo for 2 out of 3 missions and also have one mission where troops had little to do but hold ground because there was no CQB to be done (as there are no rules for CQB in an outdoor environment).<br />
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I think the "one game useless - two games useful" philosophy in regards to certain tactics can make for an interesting shift in any local meta. It encourages players to drop their crutches and try some different ways to play.<br />
<br />
Luckily, the fact that no one really read the tournament docs meant everyone was equally surprised by the event and no one had a distinct preparation advantage.<br />
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<span style="font-size: large;"><strong>Mission One - Frontline Control</strong></span><br />
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<a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEjokyd3xWeXGrJ8qCWCjJxmIJIf1n7ad4zgsuIhZRnexiTIeA4Fnr0YmkntHN-xwM9bI01dJdE-0kPy-oUIWIszv3erKV4bAqm-ZKXRvgL1v7A1ArNpLZKqajWvtd1wmSMapebunQYaz9B4/s1600/Mission+1.jpg" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"><img border="0" height="240" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEjokyd3xWeXGrJ8qCWCjJxmIJIf1n7ad4zgsuIhZRnexiTIeA4Fnr0YmkntHN-xwM9bI01dJdE-0kPy-oUIWIszv3erKV4bAqm-ZKXRvgL1v7A1ArNpLZKqajWvtd1wmSMapebunQYaz9B4/s320/Mission+1.jpg" width="320" /></a></div>
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This mission is the brainchild of our own Chris Loomis. Unfortunately, we haven't seen him at a table in a couple of months (peer pressure and guilt trips is how I roll!). Basically, it's banded focal points and it's super fun on a rural map. The goal in making it rural was to make Infantry and demo less useful than they normally are. Demo is actually almost useless, here. I've noticed that hard hitting CQB or utility troops like Hazard Suits, First Born, and Sirens/Medusa tend to get spammed in an urban environment. This mission, on this map, is an attempt to maybe bring back some armor to the game and de-emphasize demo. That said, this was the only mission where troops counted double for figuring control of the bands.<br />
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<a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEjWTQ394mqdhcFBw3IeWnzWaCWVcgtwRwKN2h1jJ2PWLeOOJt5bklFQxyKP50ZChhczsMVxZBvDX3SyDoxDn-iwnbH1CzVicMtkE7Xlsm8Oi-BtuQHy0k5Ox6OxO74XTuuDZxs9ryg_Hrew/s1600/Macro+3.jpg" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"><img border="0" height="225" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEjWTQ394mqdhcFBw3IeWnzWaCWVcgtwRwKN2h1jJ2PWLeOOJt5bklFQxyKP50ZChhczsMVxZBvDX3SyDoxDn-iwnbH1CzVicMtkE7Xlsm8Oi-BtuQHy0k5Ox6OxO74XTuuDZxs9ryg_Hrew/s320/Macro+3.jpg" width="320" /></a></div>
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It's a great mission but can throw players off due to the rural nature. Seemed well received and I didn't get any major complaints at the event. Though, having some "in-the-open" CQB rules couldn't hurt the game, I think.<br />
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(unfortunately, because I was TO and playing in the first game while we were waiting for Solomon to show up, I didn't get many pictures from the start of the event)<br />
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<span style="font-size: large;"><strong>Mission Two - Battlefront</strong></span><br />
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I was introduced to this mission a few months back by Kyle B. We didn't want to play any of the normal missions everyone plays all the time so he suggested this one. He couldn't remember who wrote it (J D Welch) or where he saw it (on the Hawk Forums) but he did remember the gist of it. This mission is a BLAST! The moving focal points really force a player to think hard about timing and unit durability.<br />
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<a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEhpyiLXXgDnfD4W_8yujjHl43YK1_Nl1ZiH-EqrZ2OCNbl0nnP5hWI0dkDtxnE6CoKkQqQXEt6uJ2OG0qkWLPejc7m4YP2hbec0ceUi7Ph2PaW0eklq5n5wO7J8GKteVtVbfc-SmBWUiUVt/s1600/Mission+2.jpg" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"><img border="0" height="226" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEhpyiLXXgDnfD4W_8yujjHl43YK1_Nl1ZiH-EqrZ2OCNbl0nnP5hWI0dkDtxnE6CoKkQqQXEt6uJ2OG0qkWLPejc7m4YP2hbec0ceUi7Ph2PaW0eklq5n5wO7J8GKteVtVbfc-SmBWUiUVt/s320/Mission+2.jpg" width="320" /></a></div>
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It should also be noted that for this mission destroying a building with a Focal Point in it did not destroy the FP. FPs only represented points on a map, rather than a physical item. Demo is really only good for destroying troops in this one.<br />
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<a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEgr8i_jdlC0aa5uTVd2RK2CmKeCovLf8PlLi_taEYqN8wj-ogvfQPTdHJNgP_JSYGHkKeJpF2soGtreuxLass5ejlN4JbUrbLzSDlzu6QSY6TKux_7vgZGKsf5fPedpRND8VbiK9aPIRnsD/s1600/MIssion+2-3.jpg" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"><img border="0" height="240" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEgr8i_jdlC0aa5uTVd2RK2CmKeCovLf8PlLi_taEYqN8wj-ogvfQPTdHJNgP_JSYGHkKeJpF2soGtreuxLass5ejlN4JbUrbLzSDlzu6QSY6TKux_7vgZGKsf5fPedpRND8VbiK9aPIRnsD/s320/MIssion+2-3.jpg" width="320" /></a></div>
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The thing I like most about this mission is that it forces armies to advance, keeping mobility important, but doesn't give fast armies like Shaltari and Scourge too much of a movement advantage. This is about as "combined arms" of a mission as there is. You need to use your whole army to win.<br />
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<a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEgMI1ecn3TIPqP2fktM8rpAy1MIBCpN9i4n4VNNJ7H2eQZUPeQes2a34UuyfaXd3J6XD7Rh_xiQdJapun4Fm3aqqeCvI-zFJWQkw4rtmqiNQp40vu649aHdWl5IS0Kn50ENFKxdpL-ANv8U/s1600/MIssion+2-2.jpg" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"><img border="0" height="213" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEgMI1ecn3TIPqP2fktM8rpAy1MIBCpN9i4n4VNNJ7H2eQZUPeQes2a34UuyfaXd3J6XD7Rh_xiQdJapun4Fm3aqqeCvI-zFJWQkw4rtmqiNQp40vu649aHdWl5IS0Kn50ENFKxdpL-ANv8U/s320/MIssion+2-2.jpg" width="320" /></a></div>
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We also had a visitor from out of state! Darrel (I hope I spelled that correctly), on the right above, who is part of the Arizona crew we see at the LVO each year. He was in the area and just decided to drop by for a few. Good to meet you, Darrel!<br />
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<strong><span style="font-size: large;">Mission 3 - Sweep and Clear</span></strong><br />
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I really like Intel missions a lot but hate the Bomb mechanic in any form. I think the last thing a player should be worrying about during a tournament is randomly losing troops. If it happens a couple of times in a row, it can be super frustrating and very disheartening in a tournament setting.<br />
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<a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEidpvvuDLDrfK_R9G-oIub68zVbVGiE9f_9IAtVca5qkrXZeu2Rr_t6eN7bE-x7c8rFoMjU138pEjjUbobhX3R2SheQmPvZLz7nhImcGKS6PoUIhcpK9m62Fb4fIwYIlniZ4S3nEQ3_4GZX/s1600/Mission+3+Mac1.jpg" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"><img border="0" height="163" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEidpvvuDLDrfK_R9G-oIub68zVbVGiE9f_9IAtVca5qkrXZeu2Rr_t6eN7bE-x7c8rFoMjU138pEjjUbobhX3R2SheQmPvZLz7nhImcGKS6PoUIhcpK9m62Fb4fIwYIlniZ4S3nEQ3_4GZX/s320/Mission+3+Mac1.jpg" width="320" /></a></div>
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I wanted this mission to be all about movement and collection efficiency. Focal Points and Objectives are still part of the mission, but they count less than normal as you get a point for gathering the Intel but can only score an additional point from a FP or Objective at the end of the game. They are less of an all-or-nothing proposition. This is also the mission where Troops and Demo are relevant again due to all the Intel and low DP buildings.<br />
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<a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEh4YKbFFOCi0Ui9VBP5X0vflSDlolKi5aWj53DOL2ECRpFzHjai_RFSOAk2yYb9Mpz_7lBIfCc5CEr5-K5MDDhEG7_Cg732qlNsfaHzqMGou7mGdjIiD_HX7NZZhlLTyFF-TYGQf4bSZOuD/s1600/CQB1.jpg" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"><img border="0" height="230" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEh4YKbFFOCi0Ui9VBP5X0vflSDlolKi5aWj53DOL2ECRpFzHjai_RFSOAk2yYb9Mpz_7lBIfCc5CEr5-K5MDDhEG7_Cg732qlNsfaHzqMGou7mGdjIiD_HX7NZZhlLTyFF-TYGQf4bSZOuD/s320/CQB1.jpg" width="320" /></a></div>
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<strong><span style="font-size: large;">The Scoring System</span></strong><br />
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I can see why the Hawk system is the way it is. I get it and I have no problem playing a tournament that uses it. That said, it tends to favor those who get paired against Noobs over those who don't. I know it's changed slightly in the most recent book, but the overall points system Hawk uses works best in large pools of players over many games. Most DzC tournaments are less than 10 players so this system is probably not ideal.<br />
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<a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEjv0X1ynMBFu1DNE3OEXTD7kATyCx1fTLFIYthL3UwL6KtqPuHaNeOq0vMlwBX3JbIrfrYauW-r6RU8rnb4pXt_K6A6_jllKAUyITTblA8PdLR0xpHcb-uWzMpZO-GaFnWneyEtYQcL1k7f/s1600/Battle+Buses.jpg" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"><img border="0" height="170" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEjv0X1ynMBFu1DNE3OEXTD7kATyCx1fTLFIYthL3UwL6KtqPuHaNeOq0vMlwBX3JbIrfrYauW-r6RU8rnb4pXt_K6A6_jllKAUyITTblA8PdLR0xpHcb-uWzMpZO-GaFnWneyEtYQcL1k7f/s320/Battle+Buses.jpg" width="320" /></a></div>
<br />
Case in point: I'm, at best and if I've had a giant bowl of Wheaties, a middlin' player. A long while back I attended a tournament that used the standard Hawk scoring system and I drew 2 guys who maybe had 7 games between them, total. I did very well overall, beating out much better players than I. I am sure this was due to using this overall points system rather than a Win-Tie-Loss system. I scored so many points in those two games that I easily beat out players who had much tougher games and harder earned wins than I. I also lost my other game pretty dramatically, but it didn't matter due to my points lead.<br />
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<a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEh0k57-Syli5FV6XIKfxXj9WRQvGW7CTpEAdsywyuh3USz8fi_ZdUYE6-Pi8NthowP5WvgTfeSB_v5UBTnavLhD4KDLbf4yMeN2Xm0NKI-W3TM76-GUwOmX43iFHY_ZOMKrGfVLRDHmK9DT/s1600/2-3+Models.jpg" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"><img border="0" height="247" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEh0k57-Syli5FV6XIKfxXj9WRQvGW7CTpEAdsywyuh3USz8fi_ZdUYE6-Pi8NthowP5WvgTfeSB_v5UBTnavLhD4KDLbf4yMeN2Xm0NKI-W3TM76-GUwOmX43iFHY_ZOMKrGfVLRDHmK9DT/s320/2-3+Models.jpg" width="320" /></a></div>
<br />
So, based on that experience, I elected to try a W-T-L schema for this event, as outlined below.<br />
<ul>
<li>Winning a match (scoring the most VP) scores a player 3 Tournament Points (TP)</li>
<li>Tying a match (scoring the same VP) scores each player 2 TP.</li>
<li>Losing a match (scoring the least VP) scores a player 1 TP.</li>
<li>Scoring at least 400 KP more than your opponent yields 1 bonus TP. This applies no matter who won.</li>
<li>Ties are broken using the VP total for the day. Further ties can be broken by using KP.</li>
</ul>
The other thing that this system manages is short games. A short game isn't going to yield as many points as a standard game, of course. From my POV, a win is a win, whether the game is standard length or not. Now, slow playing for the win while you're ahead is not something I condone, but drawing a slow player can and will severely squash your chances at winning the event if you are the dude who has his game together. I'm a generally slow player and always feel bad when the better and faster players have to deal with my BS.<br />
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<a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEjIk3eQeKjCozCISWlEfYRsjk_yDgTabNRhVrrV1Qjqh748TKS72p81uTsAGltv1a95figOXzPMTeh1gFoTIo_cU8YqsHOO71ZcgkuVbcilILy_OZKYTg7GGfm7NvpD7fceN1dBveh8-_vu/s1600/PB+Resistance.jpg" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"><img border="0" height="239" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEjIk3eQeKjCozCISWlEfYRsjk_yDgTabNRhVrrV1Qjqh748TKS72p81uTsAGltv1a95figOXzPMTeh1gFoTIo_cU8YqsHOO71ZcgkuVbcilILy_OZKYTg7GGfm7NvpD7fceN1dBveh8-_vu/s320/PB+Resistance.jpg" width="320" /></a></div>
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<span style="font-size: large;"><strong>Cool Stuff</strong></span><br />
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There was prize support by GSI, of course, and Paul Gyugyi brought a couple of his new 3D printed products from <a href="https://www.etsy.com/shop/DeckagonDesign" target="_blank">DeckagonDesign</a>, as well. Here's a couple examples of what Paul offers...<br />
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<a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEjusWAzAFnbVjJxa2qquJ9NwTC0pFfShfoPDZZBflFfrx6QQ50Pzyu_I2U8xSEiDPPlOTg6dkeoa2AQRY7PLOAtB0PpGVp09QoD7iRj7rtJ-IctarcO3aB8sutxRtfahmbV5MsmIjOIgSL7/s1600/DeckD1.jpg" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"><img border="0" height="160" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEjusWAzAFnbVjJxa2qquJ9NwTC0pFfShfoPDZZBflFfrx6QQ50Pzyu_I2U8xSEiDPPlOTg6dkeoa2AQRY7PLOAtB0PpGVp09QoD7iRj7rtJ-IctarcO3aB8sutxRtfahmbV5MsmIjOIgSL7/s320/DeckD1.jpg" width="320" /></a></div>
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Some great 10mm Jersey Barriers</div>
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10mm Subway/Monorail Entrances</div>
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<span style="font-size: large;"><b>So Who Won?</b></span><br />
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<div class="separator" style="clear: both; text-align: center;">
<a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEh1ljNLupzBT1DxMYPkeuUjFxNwvWcnPLENZBJPdcxddOsWiPaHtLhjzDiWfYKP7i8CRIaurlKxHn4QJPPRJkAl0yKAExBkiyI5zfVS5nxFGAVCfltavQYvz2RRZhJrUoif_-DW0-Tn84hv/s1600/Ian+The+Champ.jpg" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"><img border="0" height="318" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEh1ljNLupzBT1DxMYPkeuUjFxNwvWcnPLENZBJPdcxddOsWiPaHtLhjzDiWfYKP7i8CRIaurlKxHn4QJPPRJkAl0yKAExBkiyI5zfVS5nxFGAVCfltavQYvz2RRZhJrUoif_-DW0-Tn84hv/s320/Ian+The+Champ.jpg" width="320" /></a></div>
<br />
... And with this different scoring system in place, a 2016 Fall Brawl Champion was Crowned!<br />
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<a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEj6rR2IGzeYbfV7kzmexfg8HdPnCH9bNJ2oS3S9LBQg843h21woAIiqnKB7WIM4uu4ZXcdhMGpb1pawtdWJWJvwY1HlEB1jOJxZUcCtra38hoCfKHxizauKQ7dgxw_9FHlpP6JnfzIHTYC-/s1600/Places.jpg" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"><img border="0" height="143" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEj6rR2IGzeYbfV7kzmexfg8HdPnCH9bNJ2oS3S9LBQg843h21woAIiqnKB7WIM4uu4ZXcdhMGpb1pawtdWJWJvwY1HlEB1jOJxZUcCtra38hoCfKHxizauKQ7dgxw_9FHlpP6JnfzIHTYC-/s320/Places.jpg" width="320" /></a></div>
<br />
He won a Green Stuff Industries engraved "2016 Fall Brawl Champion" DzC template set. It even has a little crown on the top of the sighting tower! Congratulations and well done, Ian!<br />
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<a href="https://www.greenstuffindustries.com/uploads/2/6/0/3/26037626/2016_fall_brawl_pack_v1_oct.pdf">2016 Fall Brawl Tournament Pack</a><br />
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<div>
<a href="https://www.greenstuffindustries.com/uploads/2/6/0/3/26037626/mission_1_-_frontline_control_rural_oct.pdf">Mission 1 - Fromline Control</a></div>
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<a href="https://www.greenstuffindustries.com/uploads/2/6/0/3/26037626/mission_2_-_battlefront_oct.pdf">Mission 2 - Battlefront</a></div>
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<a href="https://www.greenstuffindustries.com/uploads/2/6/0/3/26037626/mission_3_-_sweep_and_clear_oct.pdf">Mission 3 - Sweep and Clear</a><br />
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Green Stuff Industrieshttp://www.blogger.com/profile/05856233000846206112noreply@blogger.com4tag:blogger.com,1999:blog-1312169504632714332.post-6076321282016949212016-08-24T14:39:00.001-07:002016-08-24T14:39:33.045-07:00Dropzone Bridge Terrain Complete!<div class="separator" style="clear: both; text-align: center;">
<a href="http://i1242.photobucket.com/albums/gg530/Rich_Kapmyre/DzC%20Bridge%20Finale/bridge%2001_zpscvch6tbq.jpg" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"><img border="0" src="https://i1242.photobucket.com/albums/gg530/Rich_Kapmyre/DzC%20Bridge%20Finale/bridge%2001_zpscvch6tbq.jpg" /></a></div>
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Finally finished one of the <a href="https://www.greenstuffindustries.com/store/p42/Bridge_Set%2C_Vers_Nijmegen%2C_10mm.html" target="_blank">Vers Nijmegen Bridge</a> sets I set aside for myself. Turned out pretty good so I thought I share how I weather and age my N-scale cars.<a name='more'></a><br />
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This is how I age my cars...<br />
<ol>
<li>Remove the glass from 90% of the cars that will be used.</li>
<li>Spray flat red</li>
<li>Sand down wheels to simulate flat tires</li>
<li>Dry brush 2 colors of rust, starting with the lighter one. This should give you patches of rust with "older," darker rust in the middle.</li>
<li>Use a light oil wash in the panel lines and wheels. Be sloppy about it.</li>
<li>Apply other weathering like Tamyia fluids and such.</li>
<li>Hot glue in place</li>
<li>Apply grass flock and bushes</li>
<li>Stuff shrub foam bits into the open windows (distracts from the lack of detail inside, but also conveys that the wreck has been sitting a long time)</li>
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I'm very happy how it came out. Now I just have to finish the other one.</div>
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Green Stuff Industrieshttp://www.blogger.com/profile/05856233000846206112noreply@blogger.com2tag:blogger.com,1999:blog-1312169504632714332.post-84759176343289517032016-08-23T11:57:00.000-07:002016-08-23T11:57:06.874-07:00Dropzone Commander Bat Rep from Derek - Shout Out To GSI!<iframe allowfullscreen="" frameborder="0" height="360" src="https://www.youtube.com/embed/Sc3xEqABCPQ?rel=0" width="640"></iframe>
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Derek and Jordan fight it out in one of the new Reconquest: Phase 2 missions and test some of the newer units to boot!<br />
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Derek also shows off the <a href="https://www.greenstuffindustries.com/store/p68/Structure_Damage_Counter%2C_%28Set_of_3%29%2C_Dropzone_Commander.html" target="_blank">Structure Damage Counters</a> GSI now offers. Apparently, he likes them!<br />
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<br />Green Stuff Industrieshttp://www.blogger.com/profile/05856233000846206112noreply@blogger.com0tag:blogger.com,1999:blog-1312169504632714332.post-83769725127400661502016-08-14T09:17:00.000-07:002016-08-14T09:17:47.555-07:00Dropzone Commander Battle Report #29 - 1000 PHR vs. Resistance - Targets of Opportunity <div style="text-align: center;">
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Cameron Blume and I battled it out at Endgame in Oakland, CA back in late June (early July?). Now that he's a Bay Area resident he came by one of our DzC Saturday events and we ran through a 1000 point game of Targets. It was a close (and) bloody game!Green Stuff Industrieshttp://www.blogger.com/profile/05856233000846206112noreply@blogger.com0tag:blogger.com,1999:blog-1312169504632714332.post-67506578412366070992016-08-09T21:07:00.001-07:002016-08-09T21:07:19.814-07:00Cheaper International Shipping!<div class="separator" style="clear: both; text-align: center;">
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<br />
GSI has made the leap to a new shipping service which enables me to now ship around the world using USPS First Class mail! This could mean <strong><span style="background-color: red;">shipping as low as $15.00 for up to an 8 ounce package</span></strong>, worldwide! Prices vary with the weight and size of the shipment, of course.<br />
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These new rates are typically <span style="background-color: red;">a <strong>savings of 40%</strong></span>, or more, per shipment over the old Flat Rate boxes Paypal requires when you use their service!<br />
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If you've been holding off buying anything from GSI because of the cost of shipping, now might be a great time to <a href="https://www.greenstuffindustries.com/store/c1/Featured_Products.html" target="_blank">browse all the new products</a> and take advantage of these lower rates!<br />
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Green Stuff Industrieshttp://www.blogger.com/profile/05856233000846206112noreply@blogger.com1tag:blogger.com,1999:blog-1312169504632714332.post-75373016212419998682016-07-05T16:31:00.000-07:002016-07-05T16:31:49.033-07:00GSI Now Offers PoweredPlay Lighting Kits and Accesories!<div class="separator" style="clear: both; text-align: center;">
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Green Stuff Industries has just added PoweredPlay to our roster of products! PoweredPlay makes an excellent line of LED lighting and lighting effects products for the hobbyist.<a name='more'></a><br />
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<tr><td class="tr-caption" style="text-align: center;">40k Rhino</td></tr>
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<tr><td class="tr-caption" style="text-align: center;">Tau Manta</td></tr>
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<tr><td class="tr-caption" style="text-align: center;">RC Police Car</td></tr>
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Please, take a look at our <a href="https://www.greenstuffindustries.com/store/c13/NEW_PRODUCTS%21.html" target="_blank">NEW PRODUCTS</a> page to see everything that has been added in the last month, or so! If you don't see what you need, just ask about it on our <a href="https://www.greenstuffindustries.com/contact.html" target="_blank">CONTACT</a> page!<br />
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<br />Green Stuff Industrieshttp://www.blogger.com/profile/05856233000846206112noreply@blogger.com0tag:blogger.com,1999:blog-1312169504632714332.post-5673318329199183522016-06-27T10:09:00.002-07:002016-06-27T10:09:17.303-07:00Dropzone Commander - Thoughts On The PHR Thor Bombard<div class="separator" style="clear: both; text-align: center;">
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by Novus<br />
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I've used a 4x Thor battle group in 3 games (2 vs Resistance and 1 vs Shaltari) since their rules have been released and they are everything the Taranis isn't. You thought the Medusa was game changing? Wait 'til they get a load of these!
They pair very well with a squad of Mercuries. Mostly because folks don't spend a lot of time shooting at Mercuries. They'll make Valkyries a top priority, instead. But vs Mercs, there's always a better target. The insignificance of the Mercury is its armor.<br />
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<a href="http://i1242.photobucket.com/albums/gg530/Rich_Kapmyre/PHR%20Finale/017Taranis_zps6e24374d.jpg" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"><img border="0" height="224" src="https://i1242.photobucket.com/albums/gg530/Rich_Kapmyre/PHR%20Finale/017Taranis_zps6e24374d.jpg" width="320" /></a></div>
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Thors eat targets without active countermeasures for breakfast lunch and dinner. Seriously, if the target doesn't have active countermeasures, Thors are a BIG problem because the barrage value doubles, which can bump them to Dev 2 if you have 4! Plus, four of them have a 42" reach with a Large blast against targets with active countermeasures. That's extremely reliable.<br />
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At E11, there are no bad targets. You've got a 50/50 chance even against A10! And you can hit multiple units in the squad or across a few squads! That Large template is to be feared.<br />
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I really haven't had the chance to use Thors for demo, yet, but they should be slightly more reliable on the demo output than Taranis (I typically roll lots of minimums on the Demolition rolls).
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vs UCM<br />
I haven't played them vs UCM, yet, but I can see Bombards being an issue for Ferrums, in particular. It will be a race between the Thors and the Starsprites; will the Thor squad destroy the Ferrum before the Starsprites kill the Thors? Likewise for the Kodiak. But, the Kodiak can actually hit back, blow for blow. Falcons may see a resurgence, too. I think the UCM has less to fear vs the Thors than any other faction. They seem to have the most tools for just this situation<br />
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vs Scourge<br />
Scourge won't be able to rely fully on the Skimmer bonus as Barrage weapons never completely missing makes the Bombards an excellent tool against these xeno-parasites. Screamers, tightly packed squads of skimmers, Prowlers, and Stalkers/Ravagers are prime targets.<br />
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vs Shaltari<br />
Shaltari are used to hiding and jumping out at the last possible second to secure a focal point or grab some intel or even move a captured objective. Frankly, it's very hard to hide completely during a game and still win. You have to move your units which exposes them to enemy line of sight. Which, in turn, exposes them to the Bombards.<br />
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Yari, Ronin, Samurai, and even the Haven are very vulnerable if they stick their heads out. The ground game becomes difficult for Shaltari as there is currently no direct answer that I can see vs a squad of Thors. The Firebird will help once it is available... but until then, times might be tough.<br />
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vs Resistance<br />
As mentioned, units like Gun Wagons and Freeriders will have major issues with the Bombard. I think we'll be seeing less of the Wagons and more of the Zukhovs and Hannibals in the coming months
Placement will become a concern when using the lighter Resistance units. That Large blast covers a lot of real estate even when you have a dozen Rocket Technicals. They either bunch up behind a building to hide from direct fire and maybe line of sight or they spread out to mitigate the template and then get shot up by the other units on the table.<br />
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vs PHR<br />
This may be where the biggest impact is felt. Thors will be amazing vs the most hated PHR unit, the Medusa. Rarely missing with d6 hits will be devastating for players that rely solely on the Medusa.
I can also see artillery duels between Thor squads happening soon, too. It will be an interesting situation: do you shoot at the opposing Thors or the advancing Medusa? Can you destroy enough of either to keep the upper hand? Should be very tense and fun!<br />
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Some of this was covered in the Hawk Forums, of course, but I wanted to write up what I found based on the few games I've played with them.<br />
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The Taranis was merely OK. They worked well for me against Freeriders and Screamers, but not much else.
I think the Thor, on the other hand, is very capable in a more general way, priced well, and is certainly not invincible at A7. They fill a gap the PHR have had since the beginning: a good indirect fire platform. And, they force the enemy to come get them; they must advance and kill the Bombards or face a rain of shells for the entire game.
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Of the recent releases, I'm most pleased with finally getting some good artillery. Well done, Hawk!<br />
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Green Stuff Industrieshttp://www.blogger.com/profile/05856233000846206112noreply@blogger.com0tag:blogger.com,1999:blog-1312169504632714332.post-60883853604826867452016-06-17T04:00:00.000-07:002016-06-17T04:00:20.710-07:00My PHR Aegaeon Dropship<div class="separator" style="clear: both; text-align: center;">
<a href="http://i1242.photobucket.com/albums/gg530/Rich_Kapmyre/DzC%20Aegaeon%20Dropship/b6788b13-5f02-459f-a951-9efd423f3bfe_zpshxu6zryq.jpg" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"><img border="0" height="201" src="https://i1242.photobucket.com/albums/gg530/Rich_Kapmyre/DzC%20Aegaeon%20Dropship/b6788b13-5f02-459f-a951-9efd423f3bfe_zpshxu6zryq.jpg" width="320" /></a></div>
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Someone I barely knew, Adan from my FLGS, posted on the FLGS Facebook page that he was going to be at Salute 2016 in the UK. I naturally had to impose on him by asking if he could pick up one of the Show Only PHR Aegaeon Dropships for a near total stranger, me. Well, this fine dude gave me an "I'll see what I can do," and I put it out of my mind.<a name='more'></a><br />
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A couple of weeks later we met up for the monthly Dropzone day at Endgame, and lo' and behold, Adan brought one back for me (along with last years Double Decker Bus)! What a mensch!<br />
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Very fun model to paint and I like this design far better than the standard Neptune. It's got Zazzzz!<br />
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So far, I think this is my best work at the 10mm scale. I worked very hard at applying all the tips and tricks I'd picked up since playing wargames at this size.<br />
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There are still a couple flaws (that likely only I can see). But, even with all the mistakes I made and the minor miscast issues, I'm pretty proud of this bird!<br />
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by Novus</h3>
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Been quite awhile between posts for me. Mostly due to my new laser cutter and working on getting some new products out there for you guys. More on that at the end of the post.<a name='more'></a><br /></div>
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Back before LVO this year, Chris Loomis and I played a warm-up game and he trotted out his amazing ski/mountain Resistance force. All of his troop bases had little handmade skis on their feet or strapped to their backs. All the bases were done up in a snowy motif and crafted superbly well. It's a very impressive looking army.</div>
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Also, the conversions and kit bashes I've seen on the Hawk Forum and Orbital Bombardment (among others) really made me miss the work I used to put in on my Nurgle 40k army.</div>
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So I got to thinking and came up with a pretty good idea for a custom base scheme for my Valkyries.</div>
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Show them smashing up through skylights atop a building! They spend most of their time up there, anyway. And, it's a great way to exercise my conversion skills again.</div>
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They came out pretty good, though the paint isn't my best.</div>
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Differentiated the squads by putting unique roof hardware on them. Here I used ducting and cooling equipment.</div>
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All of them have vents on the other end.</div>
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This is how I made these bases...<br />
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First, cut two sheets per squad of 0.040" plasticard into a rough approximation of the standard Hawk infantry base. I also measured ahead to make sure the Evergreen plasticard squares I was using would fit as expected.<br />
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Then, with a single-hole punch and some hand strength, punch where you want your troops to stand on the base. You'll need to plan ahead! Test fit and mark everything before you go too far. The 'X' above told me where the center was and the little hash marks told me where the end wall would be.<br />
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If you don't have Eagle-talon-like hand strength, you can use a bar clamp to work the hole punch.</div>
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<a href="http://i1242.photobucket.com/albums/gg530/Rich_Kapmyre/DzC%20Valk%20Base%20Tutorial/VB%20004_zpslivvpvsi.jpg" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"><img border="0" src="http://i1242.photobucket.com/albums/gg530/Rich_Kapmyre/DzC%20Valk%20Base%20Tutorial/VB%20004_zpslivvpvsi.jpg" height="240" width="320" /></a></div>
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At this point, I had two sheets of styrene that looked like this.</div>
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Which I glued together with Testors model glue...</div>
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<a href="http://i1242.photobucket.com/albums/gg530/Rich_Kapmyre/DzC%20Valk%20Base%20Tutorial/VB%20006_zpsoiatwsfs.jpg" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"><img border="0" src="http://i1242.photobucket.com/albums/gg530/Rich_Kapmyre/DzC%20Valk%20Base%20Tutorial/VB%20006_zpsoiatwsfs.jpg" height="236" width="320" /></a></div>
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... clamped them together with some scissor clamps.<br />
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Next, I got to work on the end walls. I marked out two Isosceles triangles as end walls and supports for the styrene glass bits.<br />
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<a href="http://i1242.photobucket.com/albums/gg530/Rich_Kapmyre/DzC%20Valk%20Base%20Tutorial/VB%20008_zpsd7xkdm9h.jpg" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"><img border="0" src="http://i1242.photobucket.com/albums/gg530/Rich_Kapmyre/DzC%20Valk%20Base%20Tutorial/VB%20008_zpsd7xkdm9h.jpg" height="240" width="320" /></a></div>
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Cut them carefully with my woodworking square.<br />
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And ended up with what you see above.<br />
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<a href="http://i1242.photobucket.com/albums/gg530/Rich_Kapmyre/DzC%20Valk%20Base%20Tutorial/VB%20010_zpsrxuih51j.jpg" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"><img border="0" src="http://i1242.photobucket.com/albums/gg530/Rich_Kapmyre/DzC%20Valk%20Base%20Tutorial/VB%20010_zpsrxuih51j.jpg" height="244" width="320" /></a></div>
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Then I cut small pieces of 90 degree styrene angle bar to use as supports/guides for the end walls.<br />
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I glued them on to the end walls.<br />
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<a href="http://i1242.photobucket.com/albums/gg530/Rich_Kapmyre/DzC%20Valk%20Base%20Tutorial/VB%20012_zpsm1uohqdt.jpg" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"><img border="0" src="http://i1242.photobucket.com/albums/gg530/Rich_Kapmyre/DzC%20Valk%20Base%20Tutorial/VB%20012_zpsm1uohqdt.jpg" height="240" width="320" /></a></div>
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And glued the end walls on to the bases using the angled styrene plasticard. I also rounded off the corners of the bases in here, somewhere.<br />
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By the way, the dots you see on the styrene told me which wall went on which end of the base as the bases weren't perfectly square and the walls needed to be cut to size because of it.</div>
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Next, I broke off some Evergreen plasticard "sidewalk" to use a the glass panes.<br />
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Then, chewed up the edges with a sheet metal nibbler.<br />
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Checked the fit to make sure it was all going to go together properly.<br />
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And glued it all together!<br />
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The only Hawk parts used in these Valkyrie bases are the Valkyries themselves. I also added some other bits of plasticard in the middle to simulate breaking glass as well as the roof vents and other equipment. But all of that happened after gluing in the troops.<br />
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I'm really happy with these ladies and it was great to get some conversion time in. Thanks for reading!</div>
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.. or just scroll down to see photos of what I've been working on....</div>
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This is the new <a href="https://www.greenstuffindustries.com/store/p52/Underground_Hangar%2C_10mm.html" target="_blank">Underground Hangar</a> in 10mm scale for Dropzone Commander!</div>
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Thanks to the Infinity Mirror Illusion it looks like this hangar shaft is 32 stories (16+ levels) deep!</div>
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There's extra landing pads, an optional sensor sphere, and many fine details!</div>
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<a href="https://www.greenstuffindustries.com/uploads/2/6/0/3/26037626/s707251703515609871_p52_i3_w2560.jpeg" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"><img border="0" height="226" src="https://www.greenstuffindustries.com/uploads/2/6/0/3/26037626/s707251703515609871_p52_i3_w2560.jpeg" width="320" /></a></div>
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The doors really work, too!</div>
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<a href="https://www.greenstuffindustries.com/uploads/2/6/0/3/26037626/s707251703515609871_p48_i1_w1000.jpeg" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"><img border="0" height="248" src="https://www.greenstuffindustries.com/uploads/2/6/0/3/26037626/s707251703515609871_p48_i1_w1000.jpeg" width="320" /></a></div>
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If your struggling with a good way to organize your sculpting tools, take a look at the GSI</div>
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<a href="https://www.greenstuffindustries.com/store/p48/Tentacle_Maker_Sculpting_Caddy.html" target="_blank">Sculpting Caddy</a>!</div>
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<a href="https://www.greenstuffindustries.com/uploads/2/6/0/3/26037626/s707251703515609871_p46_i3_w2560.jpeg" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"><img border="0" height="216" src="https://www.greenstuffindustries.com/uploads/2/6/0/3/26037626/s707251703515609871_p46_i3_w2560.jpeg" width="320" /></a></div>
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Need an easy way to base your skimmers? Try the GSI <a href="https://www.greenstuffindustries.com/store/p46/Skimmer_Disks_%28Set_of_5%29.html" target="_blank">Skimmer Disks</a>! Pre-cut for 1/8" magnets!<br />
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<a href="https://www.greenstuffindustries.com/uploads/2/6/0/3/26037626/s707251703515609871_p51_i7_w2436.jpeg" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"><img border="0" height="176" src="https://www.greenstuffindustries.com/uploads/2/6/0/3/26037626/s707251703515609871_p51_i7_w2436.jpeg" width="320" /></a></div>
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These Compressed Gas Tanks (<a href="https://www.greenstuffindustries.com/store/p51/Compressed_Gas_Tank%2C_Double%2C_10mm.html" target="_blank">2-sphere</a> and <a href="https://www.greenstuffindustries.com/store/p47/Compressed_Gas_Tank%2C_Single%2C_10mm.html" target="_blank">1-sphere</a>) provide excellent LOS-blocking scatter terrain in a compact size!</div>
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<a href="https://www.greenstuffindustries.com/uploads/2/6/0/3/26037626/s707251703515609871_p47_i4_w2560.jpeg" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"><img border="0" height="242" src="https://www.greenstuffindustries.com/uploads/2/6/0/3/26037626/s707251703515609871_p47_i4_w2560.jpeg" width="320" /></a></div>
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<a href="http://i1242.photobucket.com/albums/gg530/Rich_Kapmyre/DzC%20Valk%20Base%20Tutorial/OMNT-DZC%201500_zpsmmhlpia2.jpg" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"><img border="0" src="http://i1242.photobucket.com/albums/gg530/Rich_Kapmyre/DzC%20Valk%20Base%20Tutorial/OMNT-DZC%201500_zpsmmhlpia2.jpg" height="258" width="320" /></a></div>
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Finally, we have a <a href="https://www.greenstuffindustries.com/store/p50/Omni-Template%2C_Dropzone_Commander.html" target="_blank">Dropzone Commander OMNI-Template</a>! It stands just over 6" tall, has sight holes for 1, 2, and 6", LZ templates with arc markings and are also slotted for flight bases, and can be easily magnetize so you can avoid knocking buildings with your Godzilla-like hands!</div>
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I've had a tremendous amount of fun creating these products, so I hope you like them! </div>
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<span style="font-size: large;">Thanks for checking out my post!</span></div>
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Green Stuff Industrieshttp://www.blogger.com/profile/05856233000846206112noreply@blogger.com2