Showing posts with label terrain. Show all posts
Showing posts with label terrain. Show all posts

Sunday, July 21, 2019

Escape Pod Objective - FINALLY!


Been walking around with this idea in my head for 2 years now and I finally got it out in the world.  It's not spectacular modelling, but it makes for a really cool objective.

Wednesday, August 24, 2016

Dropzone Bridge Terrain Complete!


 
Finally finished one of the Vers Nijmegen Bridge sets I set aside for myself.  Turned out pretty good so I thought I share how I weather and age my N-scale cars.

Tuesday, May 5, 2015

My Latest Dropzone Scatter Terrain



by Novus


I just finished some more of the 10mm Dropzone Commander scatter terrain.  This barricade was something I've wanted to do for awhile, but didn't have the ballz to try it until two weeks ago.  I really wasn't too confident in my 10mm sandbag sculpting abilities but it was actually pretty easy (short tutorial forthcoming).

Monday, March 2, 2015

My LVO Dropzone Display Board


by Novus


I was pretty sure I wasn't going to place at the LVO Dropzone Tournament so I set my eyes on winning something that I felt I had a more than fair chance of pulling off... Placing first in the painting/modeling side of things.

Sunday, November 23, 2014

Video Tutorial 1 - Mirror Smooth Marble Effects With Sculpey



by Novus


I finally bought a good webcam so here is Video Tutorial #1!  Check out how I do mirror smooth marble effects with Sculpey and some simple tools!

Wednesday, October 29, 2014

Pre-Order - 10mm New Stalingrad Ruined Building Set



Green Stuff Industries is proud announce pre-orders of its newly completed New Stalingrad Ruined Building Terrain Set!  I've spent a considerable amount of time making the forms and refining my process and I'm finally satisfied with the outcome.  Please, also have a look at the GSI store!

Wednesday, September 17, 2014

40k Terrain - Mechanical Warhorse Comms Tower


by Novus


I got hold of a Mechanical Warhorse Communication Tower kit at the BAO 2014 and, like nearly all my other hobby projects, got to it long after the fact.  It's an excellent laser cut kit at a very reasonable price.  Paints up really nice, too!

Monday, September 8, 2014

DzC Terrain: Wrecked Bus


by Novus


Still on my Dropzone Commander kick.  More terrain this week!  This time it's a wrecked bus-involved auto collision (we don't say "accident" because that implies there is no one to blame).

Tuesday, September 2, 2014

DzC Terrain: Overgrown Monument



by Novus


I've dropped 40k for the time being in favor of the excellent Dropzone Commander.  I know 7th is awesome but I need the CSM codex to be reworked before I get back in again.  Hopefully, 2015 will bring that rumored update.

Thursday, August 21, 2014

Zone Mortalis Board - Alpha Test


My buddy Myles from the blog There Is Only War bought a laser cutter last year and has been working on various projects with it.  One was cutting the wonderful Bay Area Open branded Omni-Templates that GSI donated for prize support this year.  Another is an amazing Zone Mortalis terrain system.

Monday, June 2, 2014

Time for Terrain


by Novus


I thought it was about time for me to post some of my own stuff.  Since 7th has dropped and CSM got the nerf stick applied again (GW, why nerf the only serious unit CSM had going for it?  Why do you hate CSM so much?  WHY!?!?) I figured I should try other avenues for my tabletop gaming fun until things shake out in 40k.  Time to build some nice terrain and use that effort as a way to bolster my painting and weathering skills.

Monday, May 19, 2014

How To Make Crushable Coke Cans


Guest Post by Rusty Robot


As hoped, Rusty Robot is sharing a simple technique for modeling crushed beverage cans!  In the test image of his latest diorama above, you can see one in the background.  These little cans can make a base or terrain piece really pop with detail.

Thursday, March 6, 2014

Super Easy Scatter Terrain: Barrels



by Novus


To me, terrain is just as fun to make as the models.  Like the table top models we so lovingly put together and paint, the quality of the terrain we play on adds tremendously to the quality of the game experience.

Wednesday, November 7, 2012

Bringing Balance to the Models - Or Shifting Away From It



Marlon of AssaultTuesdays.com


Ok, this idea is not originally mine. I stumbled upon it when I was looking for good tutorials about how to make Greenstuff flames (you can find a great one here). The airborne dragon in the site's example pictures got me thinking about how could I build and paint the 40k version of such an amazing composition...so...

Friday, October 5, 2012

Table Top Generals 15: Terrain


Made with my Terrain Slurry!

Once again I have been invited to sit in with Jordan over on the Table Top Generals podcast.  The topic this time: Terrain!  Well, mostly.  We meander a bit.

Table Top Generals Episode 15: Terrain


Link to the GSI post referenced in the 'cast: Why Terrain is Stupid


More Slurry!

Wednesday, August 1, 2012

Counts-As Aegis Sandbag Bunker Scratchbuild, Part 2

Sandbags 

by Rich K

Sandbags are easy but tedious.  As of post time, I’ve made about 120 for this counts-as model.  I’m guessing that will top 300 by the time I’m done.

Sunday, July 15, 2012

Counts-As Aegis Sandbag Bunker Scratchbuild, Part 1



Gaming on-the-cheap is a must for me.  I wanted an Aegis Defense Line type of emplacement for my army but I can’t really justify spending the money on one right now.  I already had an Aegis Lascannon handy due to some frivolous (but ultimately fortunate) bits trading earlier in the year and I have a lot of Styrofoam, textured patch paint, and putty-like material (green stuff, clay, milliput, etc.) on hand in the man cave.  Everything I need to scratchbuild a piece of terrain that can double as a “counts as” Aegis line.

Tuesday, May 1, 2012

Why Terrain Is Stupid

Large Tourney Tables
A typical tournament table set up.

Ok, now that I have your attention I’d like to point out something I’ve noticed in 40k that sort of annoys me: Terrain is a non-issue for most players/armies during a game.  I say this because there are never any extreme or limiting cases of terrain… rarely does a player have to think about what terrain might occur in the next game.  Terrain seems to be so uniform from table-to-table and tournament-to-tournament that no one ever has to say to themselves “I normally wouldn’t take this jump infantry but if there is a cliff or a river, at least I can get passed it and capture the objective.”

Tuesday, April 17, 2012

Precision Plasticard Cutting Made Easy


Finished Part

After writing last weeks post I realized that cutting those shapes may be a bit of a PITA.  So I thought I should show you all something I learned when robotics was my hobby.  I used to use the following technique on sheet metal with great success.

Tuesday, March 13, 2012

Blasted Planet – Smoke Effects at BAO!

GSI Blasted Planet Table 
As some of you in the blogosphere might have noticed, the Blasted Planet table was at the Bay Area Open.   I was hesitant to let them include it because I’ve never designed a table for anyone else, let alone for a competition.   It was well received, which I’m extremely glad for.  The last thing I wanted to do was mess up games due to bad table design.

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